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MACROMEDIA FLASH 8-USING FLASH - Page 90

MACROMEDIA FLASH 8-USING FLASH
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90 Using Symbols, Instances, and Library Assets
To edit a symbol in place:
1. Do one of the following:
Double-click an instance of the symbol on the Stage.
Select an instance of the symbol on the Stage and right-click (Windows) or Control-
click (Macintosh), and select Edit in Place from the context menu.
Select an instance of the symbol on the Stage and select Edit > Edit in Place.
2. Edit the symbol as needed.
3. To change the registration point, drag the symbol on the Stage. A cross hair indicates the
location of the registration point.
4. To exit edit-in-place mode and return to document-editing mode, do one of the following:
Click the Back button at the left of the Edit bar at the top of the Stage.
Select the current scene name from the Scene pop-up menu in the Edit bar at the top
of the Stage.
Select Edit > Edit Document.
To edit a symbol in a new window:
1. Select an instance of the symbol on the Stage and right-click (Windows) or Control-click
(Macintosh), and select Edit in New Window from the context menu.
2. Edit the symbol as needed.
3. To change the registration point, drag the symbol on the Stage. A cross hair indicates the
location of the registration point.
4. Click the Close box in the upper right corner (Windows) or upper left corner (Macintosh)
to close the new window, and click in the main document window to return to editing the
main document.
To edit a symbol in symbol-editing mode:
1. Do one of the following to select the symbol:
Double-click the symbols icon in the Library panel.
Select an instance of the symbol on the Stage and right-click (Windows) or Control-
click (Macintosh) and select Edit from the context menu.
Select an instance of the symbol on the Stage and select Edit > Edit Symbols.
Select the symbol in the Library panel and select Edit from the Library options menu,
or right-click (Windows) or Control-click (Macintosh) the symbol in the Library
panel and select Edit from the context menu.
2. Edit the symbol as needed on the Stage.

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