28
Advanced Use
, (Exponential 1, Exponential 2)
Compared to Linear, a wider volume change
will occur for stronger hits.
fig.05-12_80
, (Log 1, Log 2)
Compared to Linear, wider volume change
will occur for softer hits.
fig.05-13_80
(Spline)
Variation in striking force will produce
extreme change.
fig.05-14_80
, (Loud 1, Loud 2)
Variation in striking force will produce little
change, and a constant volume will be
maintained. When using drum triggers,
these settings help maintain stable levels.
fig.05-15_80
Scan Time
0–4.0 ms (adjustable in increments of 0.1 ms)
Since the rise time of the trigger signal
waveform may differ slightly depending on
the characteristics of each pad or acoustic
drum trigger (drum pickup), you may notice
that identical hits (velocity) may produce
sound at different volumes. If this occurs,
you can adjust the Scan Time so that your
velocity of playing can be detected more
precisely.
As the value is set higher, the time it takes
for the sound to be played increases. Set this
to as low a value as you can.
fig.05-16_80
Making the settings
While repeatedly hitting the pad at a
constant force, gradually raise the Scan Time
value from 0 msec, until the resulting
volume stabilizes at the loudest level. At this
setting, try both soft and loud strikes, and
make sure that the volume changes
appropriately.
When you strike the pad, the
strength with which the pad is
struck (velocity) is shown in the
display on a six-level scale.
Set the velocity at a value of 127 when you
strike the pad most forcefully.
fig.05-17_80
Volume Volume
Striking Force
EXPONENTIAL 2EXPONENTIAL 1
Volume Volume
Striking Force
LOG2LOG1
Volume
Striking Force
SPLINE
Volume Volume
Striking Force
LOUD2LOUD1
Time
Scan Time
Strength
of Striking
Hard
Soft
Velocity
127
100–126
75–99
25–49
1–24
50–74