2.10. INFILL TAB SETTINGS
Infill Pattern
The inll pattern will determine the path of how your inll is generated.
There are several dierent patterns to choose from, oering dierent
benets and drawbacks.
• Grid will create inll by making a continuous line, bouncing o each
wall at 45 degree angles. This is one of the faster inll types, as there
are no wasted moves on travel are implemented.
• Lines will create the same patter as grid, however it generates them
dierently. It will generate all inll lines at 45 degree angles to your
wall in one direction, and will then generate all perpendicular lines
the other direction. This constrains travel moves along the inner wall.
• Triangles will create a triangular pattern of inll. Similar to grid,
it will “bounce” of interior walls to a new angle, preventing any
superuous travel moves.
• Tri-Hexagon generates a hexagon inll pattern, with a triangle
attached to the edge of each hexagon.
• Cubic generates 3-dimensional hexagons, with pyramids lling in the
gaps. This helps increase strength, without adding much to overall
print time.
• Cubic Subdivision generates an inll pattern similar to Cubic,
however it leaves the center of your model at a lower density. This
pattern helps support walls, while decreasing print time by printing
less material.
• Octet generates a 3D cube pattern with the cubes standing on a
corner relative to the build plate. This pattern helps increase strength
by generating an internal 3 dimensional object, while keeping print
time down by only printing in straight lines.
• Quarter Cubic generates a similar pattern to octet, however it
generates rectangles on its corner opposed to cubes.
• Concentric builds internal walls, that are not connected to your
outer walls. This inll will help save material, but may leave the
outer walls of your nal object weaker.
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