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MACROMEDIA FLASH 8-ACTIONSCRIPT 2.0 LANGUAGE - Page 69

MACROMEDIA FLASH 8-ACTIONSCRIPT 2.0 LANGUAGE
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Global Functions 69
Example
Usage 1: The following example loads the SWF file circle.swf from the same directory and
replaces a movie clip called
mySquare that already exists on the Stage:
loadMovie("circle.swf", mySquare);
// equivalent statement (Usage 1): loadMovie("circle.swf",
_level0.mySquare);
// equivalent statement (Usage 2): loadMovie("circle.swf", "mySquare");
The following example loads the SWF file circle.swf from the same directory, but replaces the
main movie clip instead of the
mySquare movie clip:
loadMovie("circle.swf", this);
// Note that using "this" as a string for the target parameter will not work
// equivalent statement (Usage 2): loadMovie("circle.swf", "_level0");
The following loadMovie() statement loads the SWF file sub.swf from the same directory
into a new movie clip called
logo_mc that's created using createEmptyMovieClip():
this.createEmptyMovieClip("logo_mc", 999);
loadMovie("sub.swf", logo_mc);
You could add the following code to load a JPEG image called image1.jpg from the same
directory as the SWF file loading sub.swf. The JPEG is loaded when you click a button called
myBtn_btn. This code loads the JPEG into logo_mc. Therefore, it will replace sub.swf with
the JPEG image.
myBtn_btn.onRelease = function(){
loadMovie("image1.jpg", logo_mc);
};
Usage 2: The following example loads the SWF file circle.swf from the same directory and
replaces a movie clip called
mySquare that already exists on the Stage:
loadMovie("circle.swf", "mySquare");
See also
_level property, loadMovieNum function, loadMovie (MovieClip.loadMovie
method)
, loadClip (MovieClipLoader.loadClip method), unloadMovie function

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