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MACROMEDIA FLASH 8-ACTIONSCRIPT 2.0 LANGUAGE - Page 951

MACROMEDIA FLASH 8-ACTIONSCRIPT 2.0 LANGUAGE
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MovieClipLoader 951
Availability: ActionScript 1.0; Flash Player 7 - Support for unanimated GIF files, PNG files,
and progressive JPEG files is available as of Flash Player 8.
Parameters
url:String - The absolute or relative URL of the SWF, JPEG, GIF, or PNG file to be
loaded. A relative path must be relative to the SWF file at level 0. Absolute URLs must
include the protocol reference, such as http:// or file:///. Filenames cannot include disk drive
specifications.
target:Object - The target path of a movie clip, or an integer specifying the level in Flash
Player into which the movie will be loaded. The target movie clip is replaced by the loaded
SWF file or image.
Returns
Boolean - A Boolean value. Returns true if the URL request was sent successfully; otherwise
false.
Example
The following example shows how to use the
MovieClipLoader.loadClip() method by
creating a handler for the
onLoadInit event and then making the request.
You should either place the following code directly into a frame action on a Timeline, or paste
it into a class that extends MovieClip. This code also expects an image named YourImage.jpg
to exist in the same directory as the compiled SWF file.
var container:MovieClip = createEmptyMovieClip("container",
getNextHighestDepth());
var mcLoader:MovieClipLoader = new MovieClipLoader();
mcLoader.addListener(this);
mcLoader.loadClip("YourImage.jpg", container);
function onLoadInit(mc:MovieClip) {
trace("onLoadInit: " + mc);
}
If your SWF file includes a version 2 component, use the version 2 component's
DepthManager class instead of the
MovieClip.getNextHighestDepth() method, which is
used in this example.
See also
onLoadInit (MovieClipLoader.onLoadInit event listener)

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