EasyManua.ls Logo

MACROMEDIA FLASH 8-USING FLASH - Page 214

MACROMEDIA FLASH 8-USING FLASH
678 pages
Print Icon
To Next Page IconTo Next Page
To Next Page IconTo Next Page
To Previous Page IconTo Previous Page
To Previous Page IconTo Previous Page
Loading...
214 Working with Graphic Objects
Bitmaps become a single grouped object just like imported bitmaps. You can break apart
pasted bitmaps or convert pasted bitmaps to vector graphics.
For information on converting bitmaps to vector graphics, see “Converting bitmaps to
vector graphics” on page 206.
Copying transformed objects
To create a scaled, rotated, or skewed copy of an object, you can use the Transform panel.
To create a transformed copy of an object:
1. Select an object.
2. Select Window > Transform.
3. Enter scale, rotation, or skew values.
See Scaling objects” on page 219, “Rotating objects” on page 219, and “Skewing objects
on page 220.
4. Click the Create Copy button in the Transform panel (the left button in the lower right
corner of the panel).
Deleting objects
Deleting an object removes it from the file. Deleting an instance on the Stage does not delete
the symbol from the library.
To delete objects:
1. Select an object or multiple objects.
2. Do one of the following:
Press Delete or Backspace.
Select Edit > Clear.
Select Edit > Cut.
Right-click (Windows) or Control-click (Macintosh) the object and select Cut from
the context menu.
NOTE
Before pasting graphics from FreeHand into Flash, set your FreeHand export
preferences to convert colors to CMYK and RGB for Clipboard formats.

Table of Contents

Related product manuals