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MACROMEDIA FLASH 8-USING FLASH - Page 38

MACROMEDIA FLASH 8-USING FLASH
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38 Working with Flash Documents
About parent and child movie clips
When you place a movie clip instance on another movie clips Timeline, the placed movie clip
is the child and the other movie clip is the parent. The parent instance contains the child
instance. The root Timeline for each level is the parent of all the movie clips on its level, and
because it is the topmost Timeline, it has no parent.
A child Timeline nested inside another Timeline is affected by changes made to the parent
Timeline. For example, if
portland is a child of oregon and you change the _xscale
property of
oregon, then the scale of portland also changes.
Timelines can send messages to each other with ActionScript. For example, an action on the
last frame of one movie clip can tell another movie clip to play. To use ActionScript to control
a Timeline, you must use a target path to specify the location of the Timeline. For more
information, see “Writing target paths” on page 41.
About movie clip hierarchy
The parent-child relationships of movie clips are hierarchical. To understand this hierarchy,
consider the hierarchy on a computer: the hard disk has a root directory (or folder) and
subdirectories. The root directory is analogous to the main Timeline of a Flash document: it is
the parent of everything else. The subdirectories are analogous to movie clips.
You can use the movie clip hierarchy in Flash to organize related objects. Any change you
make to a parent movie clip also affects its children.
For example, you could create a Flash document containing a car that moves across the Stage.
You can use a movie clip symbol to represent the car and set up a motion tween to move it
across the Stage.
To add wheels that rotate, you can create a movie clip for a car wheel, and create two instances
of this movie clip, named
frontWheel and backWheel. Then you can place the wheels on the
car movie clips Timeline—not on the main Timeline. As children of
car, frontWheel and
backWheel are affected by any changes made to car; they move with the car as it tweens
across the Stage.
To make both wheel instances spin, you can set up a motion tween that rotates the wheel
symbol. Even after you change
frontWheel and backWheel, they continue to be affected by
the tween on their parent movie clip,
car; the wheels spin, but they also move with the parent
movie clip
car across the Stage.

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