60 SoundSystem DMX
The path of a sound object in a three-dimensional room can be set through the subpoint path
in the Buffer Menu:
· Horizontal Circle: describes an object's horizontal circular movement relative to the
listener. Recommended for experiencing the "back-front" syndrome.
· Vertical Circle: describes an object's vertical circular movement relative to the listener.
Recommended for experiencing the "up-down" syndrome.
· Flyby: the object flies towards the listener from a distance, passes by the face and
disappears again.
· Manual: this lets you manually select the position of the objects with your mouse.