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Commodore 128 - Page 123

Commodore 128
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and press RETURN. The Commodore 128 displays a sprite grid
on the 40 column screen, ln addition, the computer displays the
prompt:
SPRITE NUMBER ?
Enter a number between 1 and 8. The computer displays the
corresponding sprite in the upper right corner of the screen. From
now on, we will refer to the sprite grid as the work area. The work
area has the dimensions of 24 characters wide by 21 characters
tall. Each character position within the work area corresponds to
1 pixel within the sprite, since a sprite is 24 pixels wide by 21
pixels tall. While within the work area in SPRDEF mode, you have
several editing commands available to you. Here’s a summary of
the commands:
Sprite Definition Mode Command Summary
CLR keyErases the entire work area
M keyTurns on/off multicolor sprite
CTRL 1 -8Selects sprite foreground color 1 -8
C* 1 -8Selects sprite foreground color 9-16
1 keyTurns on pixels in the background color
2 keyTurns on pixels in the foreground color
3 keyTurns on areas in multicolor 1
4 keyTurns on areas in multicolor 2
A keyTurns on/off automatic cursor movement
CRSR keysMoves the cursor (+) within the work area
RETURNmoves cursor to the start of the next line
HOME keyMoves cursor to the top left corner of work
area.
X keyControls horizontal expansion
Y keyControls vertical expansion
Shift RETURNSaves sprite from work area and returns to
SPRITE NUMBER prompt
C keycopies one sprite to another
STOP keyTurns off displayed sprite and returns to SPRITE
NUMBER prompt without changing the sprite
RETURN key(at SPRITE NUMBER prompt) Exits SPRDEF
mode
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