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Commodore 128 - Bload

Commodore 128
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computer. It is easier to BSAVE the entire 512 bytes of all eight
sprites, regardless if all the sprites are used, rather than BSAVE
each sprite block individually.
BLOAD
Later on, when you want to use the sprites again, just BLOAD the
entire 512 bytes for all of the sprites into the range starting at
3584 ($0E00) and ending at 4095 ($0FFF). Heres the command
to accomplish this:
BLOAD binary filename[,B0, P3584]
Use the same filename which you BSAVEd your original sprite
data. The BO stands for the bank number 0 and the P3584
specifies the starting location where the binary sprite data file is
loaded. The last two parameters are optional.
ln this section you have seen how much the new Commodore 7.0
BASIC commands can simplify the usually complex process of
creating and animating graphic images. The next section
describes some other new BASIC 7.0 commands that do the
same for music and sound.
6-36

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