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Commodore 128 - Page 316

Commodore 128
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This example outputs a range of sounds starting at a minimum
frequency of 3000, through 5000, in increments of 500. The
direction of the sweep is back and forth (oscillating). The
selected waveform is sawtooth and the voice selected is 3.
SPRCOLOR
Set multicolor 1 and/or multicolor 2 colors for all sprites
SPRCOLOR [smcr-1] [,smcr-2]
where:
smcr-1 multicolor 1 for all sprites,
smcr-2 multicolor 2 for all sprites.
These parameters may be any color from 1 through 16
EXAMPLES:
SPRCOLOR 3,7
Sets sprite multicolor 1 to red and multicolor 2 to blue.
SPRCOLOR 1,2
Sets sprite multicolor 1 to black and multicolor 2 to white.
SPRDEF
Enter the SPRite DEFinition mode to create and edit sprite images
(40 column display only).
SPRDEF
The SPRDEF command defines sprites interactively.
Entering the SPRDEF command, displays a sprite work area on
the screen which is 24 characters wide by 21 characters tall.
Each character position in the grid corresponds to a sprite pixel
in the sprite displayed to the right of the work area. Here is a
summary of the SPRite DEFinition mode operations and the keys
that perform them:
17-74

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