CHAPTER 4
SPRITE HARDWARE
INTRODUCTION
Sprites are hardware objects that are created and moved independently of the playfield
display and independently of each other. Together with playfields, sprites form the
graphics display of the Amiga. You can create more complex animation effects by using
the blitter, which is described in the chapter called "Blitter Hardware." Sprites are
produced on-screen by eight special-purpose sprite DMA channels. Basic sprites are 16
pixels wide and any number of lines high. You can choose from three colors for a sprite's
pixels, and a pixel may also be transparent,
Showing any object behind the sprite. For larger or more complex objects, or for more
color choices, you can combine sprites.
- Sprite Hardware 93 -