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Commodore Amiga A2000 - Sprite Color; Figure 4-4 Sprite with Spaceship Shape Defined

Commodore Amiga A2000
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o o x x x x x x o o o o o o o o
x x x x x x x x x x o o o o o o
x x x x x x x x x x o o o o o o
o o x x x x x x o o o o o o o o
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Figure 4-4: Sprite with Spaceship Shape Defined
In this example, the widest part of the shape is ten pixels and the shape is shifted to the
left of the sprite. Whenever the shape is narrower than the sprite, you can control which
part of the sprite is used to define the shape. This particular shape could also start at any
of the pixels from 2-7 instead of pixel 1.
SPRITE COLOR
When sprites are used individually (that is, not "attached" as described under "Attached
Sprites" later), each pixel can be one of three colors or transparent. Colors are selected in
much the same manner as playfield colors.
Figure 4-5 shows how the color of each pixel in a sprite is determined.
- 98 Sprite Hardware -

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