Table 4-7: Color Registers for Attached Sprites
ATTACHED SPRITES
Color
Value Register
0000 Selects transparent mode
0001 17
0010 18
0011 19
0100 20
0101 21
0110 22
0111 23
1000 24
1001 25
1010 26
1011 27
1100 28
1101 29
1110 30
1111 31
INTERACTIONS AMONG SPRITES AND OTHER OBJECTS
Playfields share the display with sprites. Chapter 7, "System Control Hardware," shows
how playfields can be given different video display priorities relative to the sprites and
how playfields can collide with (overlap) the sprites or each other.
- 128 Sprite Hardware -