EasyManua.ls Logo

Commodore Amiga A2000 - Table 3-8 Playfield Memory Requirements, PAL

Commodore Amiga A2000
380 pages
Print Icon
To Next Page IconTo Next Page
To Next Page IconTo Next Page
To Previous Page IconTo Previous Page
To Previous Page IconTo Previous Page
Loading...
Table 3-8: Playfield Memory Requirements, PAL
Number of Bytes
Picture Size Modes per Bit-Plane
320 X 256 Low-resolution, 8,192
non-interlaced
320 X 512 Low-resolution, 16,384
interlaced
640 X 256 High-resolution, 16,384
non-interlaced
640 X 512 High-resolution, 32,768
interlaced
NTSC EXAMPLE OF BIT PLANE SIZE
For example, using a normal, NTSC, low-resolution, non-interlaced display with 320 pixels
across each display line and a total of 200 display lines, each line of the bit-plane requires
40 bytes (320 bits divided by 8 bits per byte = 40). Multiply the 200 lines times 40 bytes
per line to get 8,000 bytes per bit-plane as given above.
A low-resolution, non-interlaced playfield made up of two bit-planes requires 16,000 bytes
of memory area. The memory for each bit-plane must be continuous, so you need to have
two 8,000-byte blocks of available memory.
Figure 3-7 shows an 8,000-byte memory area organized as 200 lines of 40 bytes each,
providing 1 bit for each pixel position in the display plane.
- Playfield Hardware 47 -

Table of Contents

Other manuals for Commodore Amiga A2000

Related product manuals