BITPLANE
A contiguous series of display memory words, treated as if it were a rectangular shape.
BIT-PLANE ANIMATION
A means of animating the display by moving around blocks of playfield data with the
blitter.
BLANKING INTERVAL
Time period when the video beam is outside the display area.
BLITTER
DMA channel used for data copying and line drawing.
CHIP MEMORY
Memory accessible to the Amiga custom chips. On the current generation of machines,
this section of memory starting at address (See Fast Memory.)
CLEAR
Giving a bit the value of 0.
CLI
See command line interface.
CLIPPING
When a portion of a sprite is outside the display window and thus is not visible.
COLLISION
A means of detecting when sprites, playfields, or playfield objects attempt to overlap in
the same pixel position or attempt to cross some pre-defined boundary.
COLOR DESCRIPTOR WORDS
Pairs of words that define each line of a sprite.
COLOR INDIRECTION
The method used by Amiga for colouring individual pixels in which the binary number
formed from all the bits that define a given pixel refers to one of the 32 color registers.
COLOR PALETTE
See Color Table.
COLOR REGISTER
One of 32 hardware registers containing colors that you can define.
COLOR Table
The set of 32 color registers.
COMMAND LINE INTERFACE
The command line interface to system commands and utilities.
COMPOSITE VIDEO
A video signal, transmitted over a single coaxial cable, which includes both picture and
sync information.
CONTROLLER
Hardware device, such as mouse or light pen, used to move the pointer or furnish some
other input to the system.