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Compumatic MINIDART v3 - Programming; How to Program the CPU

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-15-
Programming your CPU correctly will
make your machine operate perfectly
forever. Incorrect programming will make
the machine uncomfortable to play, or
will produce mistaken results from the
player's action. The following paragraphs
explain how to program the machine
correctly.
3.1- HOW TO PROGRAM THE CPU
We will get into the programming menu
moving the test switch to the left. The
menu items appear on the players displays
of the display board, summarized in seven
segment expressions.
If just after the activation of the test switch,
you enter the code 5-2-9-2, by pressing on
the target sectors with your finger, you will
access ALL the menu points. This code is
only for manufacturers. If you give this
code to your customers, then they
will be able to modify critical values
that alter your peripheral informa-
tion, and maybe you will have to
send your service engineers to reprogram
the machine.
Anyway, see menu point 'RESET VALUES'
(page 34) for help.
If just after the activation of the test switch,
you do nothing, you will access ONLY
the highlighted and underlined menu points.
These points correspond to the normal machine
servicing. The menu points are:
PRICE ADJUST
TIME LIMIT
ACCEPTOR TYPE
CREDIT IN 1
CREDIT IN 2
CREDIT IN 3
CREDIT IN 4
CREDIT IN 5
CREDIT IN 6
CREDIT IN KEY
BONUS AT
BONUS ABS
IN 1 PULSE
IN 2 PULSE
IN 3 PULSE
IN 4 PULSE
IN 5 PULSE
IN 6 PULSE
KEY PULSE
LOTTERY
LOTER PERCEN
TEST TARGET
TEST LEDS
ROUND HIGH SCORE
ROUND 180
ROUND 301
ROUND 501
ROUND 501 FIVE
ROUND 701
ROUND CRICKET
PLAYER CHANGE
DELAY TIME
ATTRACT
BUST LIMIT
TYPE TARGET
PLAY-OFF
LANGUAGE
PUBLICITY
SOUND TYPE
RETURN DART
FIRST DART
TYPE DIGIT
END PLAY
CLASSIFY
BLINK PLAYER
AVERAGE
ROUND WINNER
THROW ON LED
GAME ON LED
ALARM VOL
LOTTO VOL
RESET VALUES
INFO SPEED
RESET BAR
EQUAL ALL
LAMP MODE
SINGLE BULL
DISPLAY TYPE
HOUR ADJUST
3- P
ROGRAMMING
PROGRAMMING
3.1- HOW TO PROGRAM THE CPU

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