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Compumatic MINIDART v3 - First Dart; Type Digit; End Play

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-29-
When we see the submenu name, we have to
press the button
TEAM
to enter into this submenu, where we are
able to activate or cancel the first dart
option.
If the option is activated, the ‘false dart’
signal (the dart impacts on the door) is
accepted on the first dart of the game (first
dart of first round of first player).
In this case, because the game has not
started yet, if the player changes the
game again and hits the buttons on the
door strongly, the detector can be
activated and the machine will remove
one dart.
If the option is cancelled, the ‘false dart
detector’ is not operational on the first dart,
to avoid detecting the push-button mechanical
noise. With
1
2
we choose between
to cancel the first dart option, or
to activate the first dart option.
The equivalent 0 or 1 is shown in the
temp score displays.
Once we are finished with the first dart
setting, to confirm and store the values
we have to press the button
TEAM
3.43- TYPE DIGIT
Press
1
and display will show
When we see the submenu name, we have to
press the button
TEAM
to enter into this submenu, where we are able to
activate or cancel the leading zeros suppression
on the player meters.
If the option is activated, the meaningless zeros
are removed from the meters, then, for exam-
ple, 5 points are shown as
If the option is cancelled, all meaningless zeros
are shown building up to three digits per active
player, then, for example, 5 points are shown as
With
1
2
we choose between
to cancel the type digit option, or
to activate the type digit option.
The correspondent 1 or 2 is shown in the temp
score displays.
Once we are finished with the type digit
setting, to confirm and store the values
we have to press the button
TEAM
3.44- END PLAY
Press
1
and display will show
NO
YES
BLANKED
NOT BLANK
PROGRAMMING
3.42- FIRST DART
3.43- TYPE DIGIT

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