-34-
Press
1
and display will show
When we see the submenu name, we have to
press the button
TEAM
to enter into this submenu, where, and just after
entering it, the machine ask us to introduce a
code through the target.
Then we can introduce a 4 digit code by
pushing with the fingers on the surface of
the target sectors.
After that, ALL THE VALUES FROM
THIS TEST MENU will be reset to a
determinate set of values.
This is an emergency solution when someone
has manipulated the test points incorrectly
and has recorded an incoherent set of
values.
Ask the manufacturer of your machine
about his RESET CODE.
With the code '5 - 8 - 9 - 5' the machine is
reset to 'Compumatic' original reset values,
which are the following:
PRICE ADJUST:
Pub and all 180's = half credit.
Scram, all 501's and Cricket's = 2 credits.
All 701's =3 credits.
Bull Master and Black out Joe = 2 credits.
All other games = 1 credit.
TIME LIMIT 0
ACCEPTOR TYPE 0
CREDIT IN 1 1
CREDIT IN 2 1
CREDIT IN 3 1
CREDIT IN 4 1
CREDIT IN 5 1
CREDIT IN 6 1
CREDIT IN KEY 1
BONUS AT 0
BONUS ABS 1
IN 1 PULSE 1
IN 2 PULSE 1
IN 3 PULSE 1
IN 4 PULSE 1
IN 5 PULSE 1
IN 6 PULSE 1
KEY PULSE 1
ROUND HI SCO 7
ROUND 180 5
ROUND 301 10
ROUND 501 20
ROUND 501F 10
ROUND 701 25
ROUND CRICKET 30
LOTTERY 0
LOTER PERCEN 10
PLAYER CHANGE 3
ATTRACT 0
BUST LIMIT 0
TYPE TARGET 5
LANGUAGE 3
PUBLICITY ‘DARTS’
SOUND TYPE 1
RETURN DART 1
PLAY OFF 1
FIRST DART 0
DELAY TIME 1
TYPE DIGIT 1
END PLAY 0
CLASSIFY 1
BLINK PLAYER 1
AVERAGE 1
ROUND WINNER 1
GAME ON LED 0
ALARM VOL 1
LOTTO VOL 1
THROW ON LED 1
PROGRAMMING 3.53- RESET VALUES
LOW
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