-37-
TEAM
to enter into this submenu, where we decide the be-
haviour of the double bull system on the target. We
change the value with
1
2
as follows:
The bull is offered initially as full double (50
points inside and 25 points outside).
The player can reverse to 'single 50 points bull
mode' manually with the key
BULL
before the game starts. Pushing the key
BULL
shortly after the game starts the cricket
display will show how is the Bull programmed.
For example:
The bull is offered initially as full double
(25 points inside and 25 points outside).
The player can reverse to 'single 50 points
bull mode' manually with the key
BULL
before the game starts. Pushing the key
BULL
shortly after the game starts the cricket
display will show how is the Bull programmed.
The bull is offered initially as full double (50
points inside and 50 points outside). The
player can reverse to 'single 50 points bull
mode' manually with the key
BULL
before the game starts. Pushing the key
BULL
shortly after the game starts the cricket
display will show how is the Bull programmed.
The bull is offered initially as 'single 50
points bull' in any discount point case
games (50 points inside and 50 points
outside). The player can reverse to
'full double bull mode (25-50)' manually
with the key
BULL
The equivalent numerical value (0,1,2,3)
is shown in the temp score displays.
Once we are finished with the adjustment,
to confirm and store the values we have to
press the button
TEAM
3.59- DISPLAY TYPE
Not used in this model.
3.60- HOUR ADJUST
Press
1
and display will show
When we see the submenu name, we have to
press the button
TEAM
to enter in this submenu, where we set the
hour.
We change the value with
1
2
as follows:
50-50
50-50 SEVEN ONLY
25-25
25-50
PROGRAMMING
3.59- DISPLAY TYPE
3.60- HOUR ADJUST