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Compumatic MINIDART v3 - End Play; Classify

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-30-
When we see the submenu name, we have to
press the button
TEAM
to enter into this submenu, where we are able
to change and fix the number of minutes
of total machine inactivity needed for the
machine to self cancel the current game.
With
1
2
we choose between
and
in 5 minutes increments.
If the value is set to 'n', and the machine is on
the middle of a game, after 'n' minutes of
no activity (nobody playing), the current
game will be finished, and the players will
never be able to continue the interrupted
game again.
After '2 times n' minutes, all the credits in the
machine will be removed, and the credit meter
will be set to zero. For example, if the value is set
to 10, after '10' minutes of no activity, the current
GAME will finish, and after '20' minutes of no
activity all the credits in the machine
will be removed.
The correspondent value (0 ... 30) is shown in
the temp score displays. If the value is set
to '0' the current GAME is never reset.
Once we are finished with the end play ad-
justment, to confirm and store the values
we have to press the button
TEAM
3.45- CLASSIFY
Press
1
and display will show
When we see the submenu name, we have to
press the button
TEAM
to enter into this submenu, where we are able to
show the provisional classification of the players
at the beginning of a round. If the option is
activated, the classification is shown during the
first five seconds of the 'throw darts' time of the
first player, ONLY FOR GAMES where the 'team
totals' are not needed.
The classification, providing player 2 is the
provisional winner, is shown somehow like
If the option is cancelled, no provisional
classification is shown.
With
1
2
we choose between
to cancel the classify option, or
to activate the classify option.
The equivalent 0 or 1 is shown in the temp score
displays.
Once we are finished with the classify
setting, to confirm and store the values
we have to press the button
TEAM
3.46- BLINK PLAYER
Press
1
and display will show
NO
YES
PROGRAMMING 3.44- END PLAY
3.45- CLASSIFY
NEVER
30 MINUTES

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