maXim Operator Manual Chases
LSC Lighting Systems (Aust) Pty. Ltd. Page 37 of 66
MODIFY A STEP
To modify the channel levels of a step, first edit the chase (above), then press [step/stop] to stop
the chase and continue pressing to select the step to be modified.
Press [function] until the “chan” LED indicator lights and the display reads “Pick channel to edit”.
To see the level of any channel, press;
[F/A] (channel number).
Whilst the channels F/A button is held down, the display shows the channel number.
When the F/A button is released, the display shows the level of that channel in the step.
To edit the level of the selected channel, rotate the EDIT wheel.
If the level is varied above its recorded value it is prefixed by a + sign. When a parameter is
varied below its recorded value it is prefixed by a - sign. If the level is restored to its original
value no sign is shown.
Press and release further channel F/A buttons to read and/or edit their levels.
NOTE: If the chase step that you modify is a scene, then that actual scene memory is edited, not just
the chase step. If you directly edit a scene memory and that scene is a step in a chase, then the
changes will be seen in the chase.
To modify other steps, press [step/stop] to step the chase then again select any channels to be
modified with their F/Abuttons.
When finished modifying, if necessary press [>] or [<] to start the chase again in the desired
direction then press [edit] to end the editing function. All changes are automatically saved.
EDITING A CHASE NAME
Names are edited in the same way as they are recorded, not from edit mode. See “NAMING A
CHASE” above for details
9.5 COPYING A CHASE
Any chase may be copied to any other bank/page/[F/A] number.
To copy a chase press;
[assign/copy] The display reads “Pick memory to copy from”.
If the source is not in the current red or blue pages, use the red or blue page buttons to select the
source bank/page number.
When the source chase number F/A button is pressed, the display will briefly scroll,
“Pick location to copy to”.
Use the red or blue page buttons and the scene F/A buttons to select the destination page and
chase number.
Memories containing chases flash rapidly. Memories containing scenes are lit. Memories containing
stacks flash slowly. Empty memories are not lit. This acts as a warning to you of existing chase,
stack and scene numbers in each page.
When the destination chase number F/A button is pressed, the display will briefly confirm the
source and destination of the copy.
Note; When you make a copy of a chase, any chase (or stack or scene) that is currently in the
destination number will be overwritten by the copy.
The copy process may be abandoned at any time prior to entering the destination scene number by
pressing;
[assign/copy] a second time. That is, deselecting it.
9.6 REMOVING (DELETING) A CHASE
To remove (delete) a chase from memory press
[remove]
If required, repeatedly press [red page] or [blue page] until the required page number is displayed,
then press
[F/A] (chase number) of the chase to be removed.
The display asks you to confirm your action. Press [yes].