Tweening instances, groups, and type 255
■ To begin the motion tween rapidly and decelerate the tween toward the end of the
animation, drag the slider down or enter a positive value between 1 and 100.
By default, the rate of change between tweened frames is constant. Easing creates a more
natural appearance of acceleration or deceleration by gradually adjusting the rate of
change.
8. To rotate the selected item while tweening, select an option from the Rotate menu:
■ Select None (the default setting) to prevent rotation.
■ Select Auto to rotate the object once in the direction requiring the least motion.
■ Select Clockwise (CW) or Counterclockwise (CCW) to rotate the object as indicated,
and then enter a number to specify the number of rotations.
9. If you’re using a motion path, select Orient to Path to orient the baseline of the tweened
element to the motion path. (See “Tweening motion along a path” on page 257.)
10. Select the Sync option in the Property inspector to synchronize the animation of graphic
symbol instances with the main Timeline.
11. If you’re using a motion path, select Snap to attach the tweened element to the motion path
by its registration point.
To create a motion tween using the Create Motion Tween command:
1. Select an empty keyframe and draw an object on the Stage, or drag an instance of a symbol
from the Library panel.
2. Select Insert > Timeline > Create Motion Tween.
If you drew an object in step 1, Flash automatically converts the object to a symbol and
assigns it the name tween1.
NOTE
If you want to use the Custom Ease In/Ease Out dialog box to produce a more
complex change in speed within the tween’s frame span, see “Applying custom ease
in/ease out to motion tweens (Flash Professional only)” on page 258.
NOTE
The rotation in step 8 is in addition to any rotation you applied to the ending
frame in step 4.
NOTE
Modify > Timeline > Synchronize Symbols and the Sync option both recalculate the
number of frames in a tween to match the number of frames allotted to it in the
Timeline.
NOTE
To create a tween, you must have only one item on the layer.