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Uniden Trunk Tracker IV BCD996T - User Defined Fleet Maps; Type I Programming Information

Uniden Trunk Tracker IV BCD996T
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70
6 Size Code 0 6 Size Code 0
7 Size Code 0 7 Size Code 4
Preset Map 13 Preset Map 14
Block/Size Code Block/Size Code
0 Size Code 3 0 Size Code 4
1 Size Code 3 1 Size Code 3
2 Size Code 11 2 Size Code 10
3 Size Code 4 3 Size Code 4
4 Size Code 4 4 Size Code 4
5 Size Code 0 5 Size Code 4
6 Size Code 0 6 Size Code 12
7 Size Code 0 7 (Size Code 12)
Preset Map 15 Preset Map 16
Block Size Code Block Size Code
0 Size Code 4 0 Size Code 3
1 Size Code 4 1 Size Code 10
2 Size Code 4 2 Size Code 10
3 Size Code 11 3 Size Code 11
4 Size Code 11 4 Size Code 0
5 Size Code 0 5 Size Code 0
6 Size Code 12 6 Size Code 12
7 (Size Code 12) 7 (Size Code 12)
User Defined Fleet Maps
Type I Programming Information
When a Type I system is designed, the address information for all the ID’s is divided into 8 equal sized blocks, numbered 0–7. When
you program your scanner to track a Type I system, you must select a size code for each of these blocks. When you have assigned
a size code to all 8 blocks, you’ll have defined the fleet map for the system you are tracking. Each size code determines the number
of fleets, subfleets, and ID’s each block will have. For example, a size code of S-4 has one fleet, which is divided into 16 separate
subfleets, and it has a total of 512 individual ID’s.
When a block is assigned a size code, the fleet or fleets created within the block are assigned a Type I ID. The way these ID’s
display on your scanner depend on the block number and the block’s size code. When a Type I ID appears, the leftmost digit
represents the block which contains the ID.
The next 2-3 digits identify which fleet is active, and the last digit(s) identifies the subfleet.
The details concerning how the size codes are selected by a Type I System designer are highly dependent on the specific needs of
the system’s users. Some organizations might want many subfleets with only a few radios each, while another organization might
want only a few subfleets with many radios each. Your task is to program your fleet map with the same size code assignments as the

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