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Jands Event 4 User Manual

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EVENT 4
User Manual Version 5

Table of Contents

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Jands Event 4 Specifications

General IconGeneral
DMX Channels512
Number of fixtures48
Power Supply100-240V AC, 50/60Hz
Operating Temperature0°C to 40°C
Storage Temperature-20°C to 60°C

Summary

Compliance

Disclaimer

Hardware Setup

Connecting Power

Plug the socket end of the power cord into the IEC power receptacle located on the rear face of the Event.

Connecting the Output to DMX Devices

Event 4 provides two DMX outputs for connection to fixtures and dimmer systems. The DMX output is standard on all consoles.

Connecting Desklights

Desklights are available as an optional accessory. Only 12V Littlite or compatible desklights with 3-pin XLR type connectors should be used.

Connecting a Monitor

Connect any VGA monitor to the 15 pin D-connector on the back panel.

Connecting a Keyboard

Connect any keyboard, with a 5 pin Din connector, to the connector on the back panel.

Connecting a MIDI Device

The Event 4 console is equipped with a MIDI input. Use a standard MIDI cable to connect from the MIDI device to the MIDI In connector on the backpanel.

Connecting a Slave Console

Any Jands Stage 12, ESP II, EVENT or Event 4 console can be slaved to the Event 4. Connect from the MIDI output of the slave console to the MIDI input of the main console.

Turning the Power On

Once all connections have been made the console can be turned on using the mains power switch located on the back panel next to the power lead input.

Resetting the Console

To Reset the Console

First turn urn the power switch off and then follow the steps below to reset the console: Hold the DBO, ADD/SOLO, P1/2 and Sample buttons down while turning power on.

To Load a New Software Version

Software updates are released from time to time and are available from Jands dealers or by download from the Jands website.

Operation Overview

Event Menus

Whenever one of the ten function buttons: Setup, Copy, Clear, Stack, Page, Assign, File, Memory, Edit or Chase is pressed, a menu is displayed in the LCD.

Entering / Editing menu data

The left and right arrow buttons are used to move the cursor between the various fields in each menu. The + (On) and - (Off) buttons are used to change values.

Entering Labels

The Memory, Chase, Page, File and Patch menus all have a Label field. A more meaningful label can be entered using an optional keyboard or the flash button keys.

Exit & Record Buttons

The Exit button is used to close any main menu. The Record button is used to store information.

Software Setup

Setting the Number of Fader Channels

The Setup Desk Wide submenu is used to double the number of Fader channels available on the console by combining all faders into a single preset.

Setting the Physical Faders

To use all the Faders as a single preset move the cursor to the Presets field and change this field to Single.

Setting Additional Virtual Faders

Move the Cursor to the Faders field and enter the total number of Fader channels required (1 - 240).

Patching

Patching Faders

Press Setup, open the Patch submenu and open the Faders submenu. The menu contains 4 fields: FADR, Dx, DMX, At.

Storing Changes Made in Patch

When all changes to a patch have been made, press the Record button to save these changes and leave the Patch menu.

Patching Fixtures

Press Setup, open the Patch submenu and open the Fixtures submenu. Up to 60 fixtures can be patched to the Event 4.

Patching Scrollers

Press Setup, open the Patch submenu and open the Scrollers, submenu. Up to 80 Scrollers can be patched to the Event 4.

Clearing the Patch

Press the Clear button to open the Clear menu. Move the cursor to the PTCH (Patch) field. Press the + (On) button to open the Clear Patch menu.

Backup

Operation – Saving and Restoring a Show File

The Disk drive functions are accessed through the Setup Bkup (backup) menu. In this menu there are three options: Set Disk, Time Date, Bup.

Master Controls

Pr1 and Pr2 Faders

The Pr1 Master fader scales the overall level of the top row of Preset faders, likewise the Pr2 Master fader scales the overall level of the bottom row of Preset faders.

Add / Solo Master Switch

The Flash buttons can be set to operate in three different ways or turned off completely. To change the operation of the Flash buttons press the Add / Solo switch.

Preset1 / Preset2 Master Switch

When in single preset mode the flash buttons can be used to control the lower or upper channels. Pressing the P1/P2 button toggles the function.

DBO Switch

This button performs two functions: Blackout and Inhibit.

Manual Controls

Preset Faders

There are two rows of Preset Faders. In Normal mode both the top row and bottom fader control the same Fader channel.

Flash Buttons

Flash buttons are located below each pair of Preset Faders. The Flash buttons perform two functions: Flash and Inhibit.

Setting Fader Levels with the Keypad

Fader levels (sometimes known as Desk Channels) can be set using the Fader, And, Thru & At buttons along with the numeric keypad.

The Programmer

The Programmer section is used to manually control and programme fixtures (moving lights) and Colour Scrollers.

Programmer Buttons

Clear, Shift, Scroller, Fixture, Group, Position, Colour, Beam, Snap, Shift + Position.

Palette Buttons

The 20 palette buttons are used to select Fixtures and palettes. Fixture and Scroller buttons are automatically programmed.

Programmer LCD Soft Buttons

The 'Soft' buttons located above the programmer LCD provide a number of functions depending on which Palette is active.

The Effects Palette

Effects are used to simplify programming by automatically generating the information required to make Fixtures move in a pattern.

Fan

Fanning Intensity, Position, Colour or Beam is a convenient way to spread the intensity position colour or beam of a group of fixtures.

Recording to Palette Buttons

Recording Position Palettes

When recording Position palettes, all fixtures to be recorded into a palette must have their intensity greater than 10%.

Recording Colour Palettes

When recording Colour palettes, only one fixture of each type needs to be selected and adjusted to record that colour.

Recording Scroller Colour Palettes

When recording scroller colour palettes, only one scroller needs to be selected prior to the Record button being pressed.

Recording Beam Palettes

When recording Beam palettes, only one fixture of each type needs to be selected and adjusted to record that beam.

Recording Group Palettes

Group palettes can include Fixtures and / or Scrollers.

Working with Memories

Recording a Memory

The Event 4 offers two alternative methods of recording Memories. (some lighting consoles refer to Memories as scenes or cues).

Method 1: Record and Point

Use the Preset faders, numeric keypad, palette buttons and programmer to set up the lighting as required.

Advanced option – Recording CueList Stacks on the fly

Using the method described above it is possible to record a series of consecutively numbered Memories on an Assign Fader.

Method 2: Using the Menu

Press the Memory button. Use the Preset faders, palette buttons and programmer to set up the lighting output required.

Record Button

When recording Memories and Chases the Event 4 defaults to recording “What You See Is What You Get.

The Memory menu

Press the Mem button to open the Memory menu. There are 2 levels to this menu.

Labelling a Memory

Memories can be labelled to allow easy identification of their contents. For example, Memories might be labelled BLUE WASH or DRUM SOLO.

Masking

Masking allows only desired parameters to be played back. For example it may be desirable to have a memory that controls the colour only.

Crossfade Time

Parameters may be set to ignore the crossfade time. In these cases the parameter will snap to the next setting when the cue is triggered.

Editing a Memory

A memory can be edited by first selecting the memory and then using the Faders and Programmer controls to make changes.

Clearing Memories

Memories and Chases can be cleared to free console Memory or to prevent further use.

The Clear Memory Menu

Press Clear and open the Mem submenu. Its also possible to press Clear and then the Mem button to open this menu.

Copying a Memory

Press the Copy button to open the Copy menu. Move the cursor to the Mem field. Press the + (On) button to open the Copy Memory menu.

Working with Chases

Recording a Chase - Using the Menu

Press the Chase button. Enter the Chase number (0 - 999) to be recorded. Use the Preset faders, palettes and/or programmer to set up the lighting output required.

The Chase menu

Press the Chase button to open the chase menu. There are 3 levels to this menu.

Editing a Chase

A Chase can be edited by first selecting the Chase and then using the Faders and Programmer controls to make changes.

Clearing Chases

Memories and Chases can be cleared to free console Memory or to prevent further use.

The Clear Chase Menu

Press Clear and open the Chs submenu to clear a chase.

Pages

Page Make-Up

The default configuration for Event 4 pages is as follows: Event 408, Event 416.

Loading a New Page

Press the Page button to open the Page menu. Enter a new Page number. Use the arrow keys to move the cursor to the Load field.

Page Freeze

Page freeze holds Memories and Chases that have their fader above zero when pages or files are loaded.

Labelling a Page

Pages can be labelled, in the page menu, to allow easy identification of their contents.

Edit Page

It is possible to change the default make-up of a Page by using the Edit Page menu.

Changing the Make-up of a Page:

This menu is used to configure the make up of Pages so as to set how many Memories will be included in a Page.

Restoring the Factory Settings for Page

To restore the default settings for EDIT PAGE : Press the Edit button. Press the Page Button.

Assign

Assigning a Memory or Chase

Press the Assign button. Press the Memory (or Chase) button to open the Assign Memory (or Chase) menu.

Assign a Stack

Stacks play back a series of cues (Memories or Chases) in sequence. The Assign Stack menu is used to set the type of Stack and for a standard stack the first cue to be played back.

Special Feature - Assign Edit

To get around this problem it is possible to assign the edit output to a fader: Press the Assign button followed by the Edit button.

Files

Saving a File

Ensure that the Assign Masters are loaded with Memories, Chases and Stacks as you require. Press the File button.

Loading a File

Press the File button. Use the keypad or + (On) / - (Off) buttons to enter a File number (0 - 24).

Edit File

The Edit File menu is used to limit the number of Assign Masters that will be loaded when a new File is loaded.

Changing the Default File Settings

It is possible to change the way Files work using the Edit File menu.

Restoring the Factory Settings for File

To restore the default settings for Edit File: Press the Edit button then press the File button.

Labelling a File

Files can be labelled, in the File menu, to allow easy identification of their contents.

Stacks

Control Fields

Both the Memory and the Chase menus include fields which control how they behave when used in Stacks.

Next Field

This field sets which item follows the Memory or Chase. The field is factory set in numeric order.

Infade / Outfade Fields

The Infade field sets the time the Memory or Chase will take to fade from 0% to 100%. The Outfade field sets the time the Memory or Chase will take to fade from 100% to 0%.

Delay Field

This field sets the time between the Infade completion of this Memory or Chase and the start of the Infade of the Memory or Chase set in the Next field.

Setting a Stack to 2-fader Operation

The Event 4 defaults to using one fader, per stack, to control both the in and out time during a crossfade.

Playback

Controlling Memories and Chases

Once a Memory or Chase has been assigned to a fader or loaded as part of a Page or File it is ready for use.

Assign Master Faders and Display

The Assign Master fader is used to scale the intensity of the Memory or Chase from 0% to 100%.

Assign Master Flash Buttons

The Flash buttons trigger any LTP channels that are included in a Memory or Chase and flash intensity in three ways.

To Change the Operation of the Chase Flash Button

Press the Setup button to open the Setup Menu. Move the cursor to the Ctrl (Controls) field and press the + (On) button to open the Set Control menu.

Controlling Stacks

To control a Stack you use either a single or two adjacent Assign Masters. To get the Stack onto these Masters you can use two different Methods.

Method 1: Using the Assign Stack Menu

This Method is best if you are only using a Stack occasionally or for a specific part of a show.

Method 2: Using the Stack Menu

If you want to have a Stack available all the time it is best to use the Stack menu to dedicate a fader (or fader pair) to Stack playback.

Playback of a Stack

In a Stack, Memories and Chases follow each other according to the order set in the Next field of the Memory and Chase menus.

Stack Controls

When a Stack is turned on, the LED/s in the flash buttons turn green.

Assign Master Faders

The Assign Master fader(s) controlling a Stack do two things: During a crossfade they act as fade override controls.

Go / Back

For a single fader stack, the flash button is the GO button. To go back press and hold the Halt button, and press the Stack flash button.

LCD Window

A single fader stack shows the current cue label in the LCD. When the stack is first turned on there is no output to stage so the display is blank.

Taking Manual Control of a Fade

To take manual control of a fade, move the fader to match the elapsed fade percentage.

Taking Manual Control when a Fade has completed

When a crossfade is completed, the fader that normally controls the Outfade time changes to control the stage level.

Clear Output from a Stack

To clear the output from a Stack: Press the Clear button on the function keypad. Press the Go (Flash) button of the Stack to be cleared.

Altering the Playback Order

Cues normally run in a sequential order or according to the settings in the NEXT field of each Memory and Chase.

The Setup menus

Setup Desk Submenu

The Setup menu contains a number of submenus that can be used to configure various console function and controls.

Setup Desk Mode - Restricting Access

This field can be changed to restrict access to various console functions. In Rec (Record) mode all console functions are available.

Setup Desk Wide – Setting Fader (Desk) Channels

The Setup Desk Wide submenu is used to configure the physical preset Faders into either a single preset or as dual presets.

The Setup Desk Link Submenu - Connecting a Slave Console

A second console can be connected to provide extra Preset faders. The master controls on the slave console are disabled.

Setup Desk Link Master - Turning Master Mode On

Move the cursor to this field and press the + (On) button to set the console as a Master.

Setup Desk Link Master - Turning Slave mode on

Move the cursor to this field and press the + (On) button to set the console as a Slave.

The Setup Desk Display Submenu

Various display fetures can be changed from this submenu. Press Setup, open the Desk submenu and then open the Display submenu.

The Setup Desk Display LCDs Submenu – Adjusting the LCDs

The two LCDs located on the front panel of the Event 4 can be configured to suit different lighting conditions and viewing angles.

The Setup Desk Lamp Submenu – Adjusting the Desklight level

The Event 4 can be fitted with optional gooseneck type desklights. The brightness of the lights can be set in the Setup Desk Lamp submenu.

The Setup Desk Video Submenu – Turning the VDU On or Off

The Event 4 can be fitted with optional SVGA type monitor. Press Setup, open the Desk submenu, open the Display submenu, and move the cursor to the Video field.

Using MIDI or TimeCode to Control the Event

The Event 4 is equipped with a MIDI interface that is used to allow MIDI Note, Programme change and Timecode control of various console functions.

The Setup Midi Submenu - Turning Midi on and Off

Press Setup, open the Desk submenu, and open the Midi submenu to configure Midi.

The Setup Midi Prog / Note Submenu

Any number of Assign masters can be set to ‘listen' for Midi note messages.

Reference - MIDI Note Messages

Midi Note messages run from 0 to 127. The Event 4 software has the MIDI Note numbers as 1 - 128.

Using Midi Programme messages

The Event 4 responds to MIDI Program change information by playing back the equivalent Memory number on an Assign Master.

Using Midi TimeCode

Event4 Memories and Chases can be activated by MIDI Time Code. The Memory and Chase menu include a field to set a Time Code.

Using SMPTE TimeCode

The Event4 can be triggered by SMPTE timecode using the procedure detailed in the previous section. However a SMPTE to Midi timecode convertor is required.

The Setup Patch Submenu

Press Setup and open the Ptch submenu to set begin patching. Patching is detailed in Section 5.

The Setup Ctrl Submenu

Press Setup and open the Ctrl submenu to set the operation of a number of console controls.

Setup Ctrl P1/2 - Reversing the P2 Master Fader

This allows this on an Event 4 the Preset 2 Master fader can be reversed so that at the top of its travel output from Preset 2 is zero (0).

Setup Ctrl DBO – Changing DBO operation

The Dead Blackout button (DBO) scales all intensity channels to zero.

Setup Ctrl Smast – Using the Hold Master

This field sets the function of the Hold master fader.

Setup Ctrl Chs – Changing Chase Flash button operation

The Chs field sets the operation of the Chase flash button.

Setup Ctrl Stack – Using 1 or 2 Faders to control a Stack

This setting can only be changed if there is no Stack currently on any Assign master or saved in any file.

The Setup Heat Submenu

Press Setup and open the Heat submenu to set one or more channels to always have a background intensity.

Setting Channels to Have a Background Intensity - Preheat

Some lamps with large filaments are slow to turn on. The turn on response of such lamps can be improved by maintaining a small voltage.

The Setup Rec Submenu – Record Options

The Event 4 defaults to recording “What You See Is What You Get”. Press Setup and open the Rec submenu to set the default Record setting.

Setting the default Record options

The Event 4 defaults to recording “What You See Is What You Get”. Press Setup and open the Rec submenu to set the default Record setting.

The Setup Prefs Submenu

Press Setup and open the Prefs submenu to set various console preferences as follows.

Setup Prefs Help - Turning the Help Screen On and Off

Sets the left hand Assign master LCD to display context sensitive help screens. This option is only available on Event 416 consoles.

Setup Prefs Freeze – Holding Active Outputs During Page Changes

Page freeze holds Memories and Chases that have their fader above zero when pages or files are loaded.

Setup Prefs Times - Setting Default In and Outfade Times

Before recording Memories it can be helpful to set default fade times to avoid the necessity of setting times for each Memory.

Setup Prefs Increment - Changing the Increment between Memories

The Event 4 defaults to advancing the Memory number by 1 each time a memory is recorded.

Setup Prefs PrevInt – Customising the Next function

The Programmer Next button is used to quickly step through a number of Fixtures, highlighting one at a time.

Setup Prefs PTimes – Setting Live Palette Fade Time

When the Palette buttons are used live it is possible to set a fade time so that any changes fade in rather than snap.

The Setup Backup Submenu

Press Setup and open the Bkup submenu to save and restore show data to and from the disk drive.

Connecting an External Monitor

Operation

The monitor can be controlled either using a keyboard or the console controls as detailed below.

Service & Maintenance

Battery Replacement

The internal battery within the Event 4 should be replaced every 3 years or whenever problems are experienced with the console in terms of losing memories.

Appendix A - Pin Assignments

DMX Digital Output Sockets

PIN No and Signal information for DMX Digital Output Sockets.

MIDI In, Thru, Out Sockets

PIN No and Signal information for MIDI In, Thru, Out Sockets.

Desklight Socket

PIN No and Signal information for Desklight Socket.

Desk Link Cable

To link two Event 4 desks together connect a MIDI cable from the MIDI output of the slave desk to the MIDI input on the master desk.

Power

Details of power requirements, consumption, connector, and fuse.

Appendix B – Glossary of Terms

Index

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