Do you have a question about the Jands Event 4 and is the answer not in the manual?
DMX Channels | 512 |
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Number of fixtures | 48 |
Power Supply | 100-240V AC, 50/60Hz |
Operating Temperature | 0°C to 40°C |
Storage Temperature | -20°C to 60°C |
Plug the socket end of the power cord into the IEC power receptacle located on the rear face of the Event.
Event 4 provides two DMX outputs for connection to fixtures and dimmer systems. The DMX output is standard on all consoles.
Desklights are available as an optional accessory. Only 12V Littlite or compatible desklights with 3-pin XLR type connectors should be used.
Connect any VGA monitor to the 15 pin D-connector on the back panel.
Connect any keyboard, with a 5 pin Din connector, to the connector on the back panel.
The Event 4 console is equipped with a MIDI input. Use a standard MIDI cable to connect from the MIDI device to the MIDI In connector on the backpanel.
Any Jands Stage 12, ESP II, EVENT or Event 4 console can be slaved to the Event 4. Connect from the MIDI output of the slave console to the MIDI input of the main console.
Once all connections have been made the console can be turned on using the mains power switch located on the back panel next to the power lead input.
First turn urn the power switch off and then follow the steps below to reset the console: Hold the DBO, ADD/SOLO, P1/2 and Sample buttons down while turning power on.
Software updates are released from time to time and are available from Jands dealers or by download from the Jands website.
Whenever one of the ten function buttons: Setup, Copy, Clear, Stack, Page, Assign, File, Memory, Edit or Chase is pressed, a menu is displayed in the LCD.
The left and right arrow buttons are used to move the cursor between the various fields in each menu. The + (On) and - (Off) buttons are used to change values.
The Memory, Chase, Page, File and Patch menus all have a Label field. A more meaningful label can be entered using an optional keyboard or the flash button keys.
The Exit button is used to close any main menu. The Record button is used to store information.
The Setup Desk Wide submenu is used to double the number of Fader channels available on the console by combining all faders into a single preset.
To use all the Faders as a single preset move the cursor to the Presets field and change this field to Single.
Move the Cursor to the Faders field and enter the total number of Fader channels required (1 - 240).
Press Setup, open the Patch submenu and open the Faders submenu. The menu contains 4 fields: FADR, Dx, DMX, At.
When all changes to a patch have been made, press the Record button to save these changes and leave the Patch menu.
Press Setup, open the Patch submenu and open the Fixtures submenu. Up to 60 fixtures can be patched to the Event 4.
Press Setup, open the Patch submenu and open the Scrollers, submenu. Up to 80 Scrollers can be patched to the Event 4.
Press the Clear button to open the Clear menu. Move the cursor to the PTCH (Patch) field. Press the + (On) button to open the Clear Patch menu.
The Disk drive functions are accessed through the Setup Bkup (backup) menu. In this menu there are three options: Set Disk, Time Date, Bup.
The Pr1 Master fader scales the overall level of the top row of Preset faders, likewise the Pr2 Master fader scales the overall level of the bottom row of Preset faders.
The Flash buttons can be set to operate in three different ways or turned off completely. To change the operation of the Flash buttons press the Add / Solo switch.
When in single preset mode the flash buttons can be used to control the lower or upper channels. Pressing the P1/P2 button toggles the function.
This button performs two functions: Blackout and Inhibit.
There are two rows of Preset Faders. In Normal mode both the top row and bottom fader control the same Fader channel.
Flash buttons are located below each pair of Preset Faders. The Flash buttons perform two functions: Flash and Inhibit.
Fader levels (sometimes known as Desk Channels) can be set using the Fader, And, Thru & At buttons along with the numeric keypad.
The Programmer section is used to manually control and programme fixtures (moving lights) and Colour Scrollers.
Clear, Shift, Scroller, Fixture, Group, Position, Colour, Beam, Snap, Shift + Position.
The 20 palette buttons are used to select Fixtures and palettes. Fixture and Scroller buttons are automatically programmed.
The 'Soft' buttons located above the programmer LCD provide a number of functions depending on which Palette is active.
Effects are used to simplify programming by automatically generating the information required to make Fixtures move in a pattern.
Fanning Intensity, Position, Colour or Beam is a convenient way to spread the intensity position colour or beam of a group of fixtures.
When recording Position palettes, all fixtures to be recorded into a palette must have their intensity greater than 10%.
When recording Colour palettes, only one fixture of each type needs to be selected and adjusted to record that colour.
When recording scroller colour palettes, only one scroller needs to be selected prior to the Record button being pressed.
When recording Beam palettes, only one fixture of each type needs to be selected and adjusted to record that beam.
Group palettes can include Fixtures and / or Scrollers.
The Event 4 offers two alternative methods of recording Memories. (some lighting consoles refer to Memories as scenes or cues).
Use the Preset faders, numeric keypad, palette buttons and programmer to set up the lighting as required.
Using the method described above it is possible to record a series of consecutively numbered Memories on an Assign Fader.
Press the Memory button. Use the Preset faders, palette buttons and programmer to set up the lighting output required.
When recording Memories and Chases the Event 4 defaults to recording “What You See Is What You Get.
Press the Mem button to open the Memory menu. There are 2 levels to this menu.
Memories can be labelled to allow easy identification of their contents. For example, Memories might be labelled BLUE WASH or DRUM SOLO.
Masking allows only desired parameters to be played back. For example it may be desirable to have a memory that controls the colour only.
Parameters may be set to ignore the crossfade time. In these cases the parameter will snap to the next setting when the cue is triggered.
A memory can be edited by first selecting the memory and then using the Faders and Programmer controls to make changes.
Memories and Chases can be cleared to free console Memory or to prevent further use.
Press Clear and open the Mem submenu. Its also possible to press Clear and then the Mem button to open this menu.
Press the Copy button to open the Copy menu. Move the cursor to the Mem field. Press the + (On) button to open the Copy Memory menu.
Press the Chase button. Enter the Chase number (0 - 999) to be recorded. Use the Preset faders, palettes and/or programmer to set up the lighting output required.
Press the Chase button to open the chase menu. There are 3 levels to this menu.
A Chase can be edited by first selecting the Chase and then using the Faders and Programmer controls to make changes.
Memories and Chases can be cleared to free console Memory or to prevent further use.
Press Clear and open the Chs submenu to clear a chase.
The default configuration for Event 4 pages is as follows: Event 408, Event 416.
Press the Page button to open the Page menu. Enter a new Page number. Use the arrow keys to move the cursor to the Load field.
Page freeze holds Memories and Chases that have their fader above zero when pages or files are loaded.
Pages can be labelled, in the page menu, to allow easy identification of their contents.
It is possible to change the default make-up of a Page by using the Edit Page menu.
This menu is used to configure the make up of Pages so as to set how many Memories will be included in a Page.
To restore the default settings for EDIT PAGE : Press the Edit button. Press the Page Button.
Press the Assign button. Press the Memory (or Chase) button to open the Assign Memory (or Chase) menu.
Stacks play back a series of cues (Memories or Chases) in sequence. The Assign Stack menu is used to set the type of Stack and for a standard stack the first cue to be played back.
To get around this problem it is possible to assign the edit output to a fader: Press the Assign button followed by the Edit button.
Ensure that the Assign Masters are loaded with Memories, Chases and Stacks as you require. Press the File button.
Press the File button. Use the keypad or + (On) / - (Off) buttons to enter a File number (0 - 24).
The Edit File menu is used to limit the number of Assign Masters that will be loaded when a new File is loaded.
It is possible to change the way Files work using the Edit File menu.
To restore the default settings for Edit File: Press the Edit button then press the File button.
Files can be labelled, in the File menu, to allow easy identification of their contents.
Both the Memory and the Chase menus include fields which control how they behave when used in Stacks.
This field sets which item follows the Memory or Chase. The field is factory set in numeric order.
The Infade field sets the time the Memory or Chase will take to fade from 0% to 100%. The Outfade field sets the time the Memory or Chase will take to fade from 100% to 0%.
This field sets the time between the Infade completion of this Memory or Chase and the start of the Infade of the Memory or Chase set in the Next field.
The Event 4 defaults to using one fader, per stack, to control both the in and out time during a crossfade.
Once a Memory or Chase has been assigned to a fader or loaded as part of a Page or File it is ready for use.
The Assign Master fader is used to scale the intensity of the Memory or Chase from 0% to 100%.
The Flash buttons trigger any LTP channels that are included in a Memory or Chase and flash intensity in three ways.
Press the Setup button to open the Setup Menu. Move the cursor to the Ctrl (Controls) field and press the + (On) button to open the Set Control menu.
To control a Stack you use either a single or two adjacent Assign Masters. To get the Stack onto these Masters you can use two different Methods.
This Method is best if you are only using a Stack occasionally or for a specific part of a show.
If you want to have a Stack available all the time it is best to use the Stack menu to dedicate a fader (or fader pair) to Stack playback.
In a Stack, Memories and Chases follow each other according to the order set in the Next field of the Memory and Chase menus.
When a Stack is turned on, the LED/s in the flash buttons turn green.
The Assign Master fader(s) controlling a Stack do two things: During a crossfade they act as fade override controls.
For a single fader stack, the flash button is the GO button. To go back press and hold the Halt button, and press the Stack flash button.
A single fader stack shows the current cue label in the LCD. When the stack is first turned on there is no output to stage so the display is blank.
To take manual control of a fade, move the fader to match the elapsed fade percentage.
When a crossfade is completed, the fader that normally controls the Outfade time changes to control the stage level.
To clear the output from a Stack: Press the Clear button on the function keypad. Press the Go (Flash) button of the Stack to be cleared.
Cues normally run in a sequential order or according to the settings in the NEXT field of each Memory and Chase.
The Setup menu contains a number of submenus that can be used to configure various console function and controls.
This field can be changed to restrict access to various console functions. In Rec (Record) mode all console functions are available.
The Setup Desk Wide submenu is used to configure the physical preset Faders into either a single preset or as dual presets.
A second console can be connected to provide extra Preset faders. The master controls on the slave console are disabled.
Move the cursor to this field and press the + (On) button to set the console as a Master.
Move the cursor to this field and press the + (On) button to set the console as a Slave.
Various display fetures can be changed from this submenu. Press Setup, open the Desk submenu and then open the Display submenu.
The two LCDs located on the front panel of the Event 4 can be configured to suit different lighting conditions and viewing angles.
The Event 4 can be fitted with optional gooseneck type desklights. The brightness of the lights can be set in the Setup Desk Lamp submenu.
The Event 4 can be fitted with optional SVGA type monitor. Press Setup, open the Desk submenu, open the Display submenu, and move the cursor to the Video field.
The Event 4 is equipped with a MIDI interface that is used to allow MIDI Note, Programme change and Timecode control of various console functions.
Press Setup, open the Desk submenu, and open the Midi submenu to configure Midi.
Any number of Assign masters can be set to ‘listen' for Midi note messages.
Midi Note messages run from 0 to 127. The Event 4 software has the MIDI Note numbers as 1 - 128.
The Event 4 responds to MIDI Program change information by playing back the equivalent Memory number on an Assign Master.
Event4 Memories and Chases can be activated by MIDI Time Code. The Memory and Chase menu include a field to set a Time Code.
The Event4 can be triggered by SMPTE timecode using the procedure detailed in the previous section. However a SMPTE to Midi timecode convertor is required.
Press Setup and open the Ptch submenu to set begin patching. Patching is detailed in Section 5.
Press Setup and open the Ctrl submenu to set the operation of a number of console controls.
This allows this on an Event 4 the Preset 2 Master fader can be reversed so that at the top of its travel output from Preset 2 is zero (0).
The Dead Blackout button (DBO) scales all intensity channels to zero.
This field sets the function of the Hold master fader.
The Chs field sets the operation of the Chase flash button.
This setting can only be changed if there is no Stack currently on any Assign master or saved in any file.
Press Setup and open the Heat submenu to set one or more channels to always have a background intensity.
Some lamps with large filaments are slow to turn on. The turn on response of such lamps can be improved by maintaining a small voltage.
The Event 4 defaults to recording “What You See Is What You Get”. Press Setup and open the Rec submenu to set the default Record setting.
The Event 4 defaults to recording “What You See Is What You Get”. Press Setup and open the Rec submenu to set the default Record setting.
Press Setup and open the Prefs submenu to set various console preferences as follows.
Sets the left hand Assign master LCD to display context sensitive help screens. This option is only available on Event 416 consoles.
Page freeze holds Memories and Chases that have their fader above zero when pages or files are loaded.
Before recording Memories it can be helpful to set default fade times to avoid the necessity of setting times for each Memory.
The Event 4 defaults to advancing the Memory number by 1 each time a memory is recorded.
The Programmer Next button is used to quickly step through a number of Fixtures, highlighting one at a time.
When the Palette buttons are used live it is possible to set a fade time so that any changes fade in rather than snap.
Press Setup and open the Bkup submenu to save and restore show data to and from the disk drive.
The monitor can be controlled either using a keyboard or the console controls as detailed below.
The internal battery within the Event 4 should be replaced every 3 years or whenever problems are experienced with the console in terms of losing memories.
PIN No and Signal information for DMX Digital Output Sockets.
PIN No and Signal information for MIDI In, Thru, Out Sockets.
PIN No and Signal information for Desklight Socket.
To link two Event 4 desks together connect a MIDI cable from the MIDI output of the slave desk to the MIDI input on the master desk.
Details of power requirements, consumption, connector, and fuse.