Kaoss Physics
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Kaoss Launch
This page lets you launch the ball automatically using a trigger source. For instance, triggering via Gate + Damper will
launch the ball whenever you play a new phrase on the keyboard; triggering via the Kaoss Button will launch the ball
when you press the front-panel KAOSS button. You can control the start point, direction, and force of the launch.
Start Position X
[0…50…100]
Sets the start point of the launch on the X axis. 50 is the center; 0 is the left side, and 100 is the right.
(Start Position) Y
[0…50…100]
Sets the start point of the launch on the Y axis. 50 is the center; 0 is the bottom, and 100 is the top.
Direction
[0…360°]
This controls the angle of the launch. 0° (and 360°) is straight to the right, 90° is straight up, 180° is straight to the left,
and 270° is straight down.
Force
[0…100]
This controls the initial speed of the ball.
Trigger Source
[List of modulation sources]
This selects a source to trigger the launch. Try using Gate + Damper or Kaoss Button. Note that since there is a single
Kaoss Physics generator for the entire Performance, per-voice sources such as Envelopes and LFOs cannot be used as
triggers.
Trigger Threshold
[–100%…+100%]
This sets the modulation level which will trigger the launch. With either Gate + Damper or Kaoss Button as the source,
use a positive value of 50%.
When the threshold is positive (or 0), the launch triggers when passing through the threshold moving upwards. In
other words, if the value has been below the Threshold, and then changes so that it is equal to or greater than the
Threshold, the ball is launched.
When the threshold is negative, the launch triggers when passing through the threshold moving downwards. In other
words, if the value has been above the Threshold, and then changes so that it is equal to or below than the Threshold,
the ball is launched.