maXim Operator Manual Chases
LSC Lighting Systems (Aust) Pty. Ltd. Page 35 of 66
BUTTONS ACTION
[step/stop] STOPS a running chase.
STEPS a stopped chase (in the direction indicated by the flashing [>] or [<]
direction button).
[>] (Forward) Changes the DIRECTION of a reverse running chase (runs it forward).
Changes the DIRECTION of a STOPPED reverse chase (prepares it to
run or step forward).
STARTS a stopped forward chase.
[<] (Reverse) Changes the DIRECTION of a forward running chase (runs it reverse).
Changes the DIRECTION of a STOPPED forward chase (prepares it to
run or step reverse).
STARTS a stopped reverse chase.
Hold [>], Tap [<] Selects BOUNCE mode.
Hold [<], Tap [>] Also selects Bounce mode.
[>] Deselects Bounce mode (runs forward).
[<] Deselects Bounce mode (runs reverse).
Hold [Step/stop], Tap [>] Selects SINGLE SHOT mode.
[>] If [>] is flashing, it runs a Single Shot in the forward direction.
If [<] is flashing, it snaps the chase to the first step and flashes [>] in
preparation to running a forward single shot.
[<] If [<] is flashing, it runs a Single Shot in the reverse direction.
If [>] is flashing, it snaps the chase to the last step and flashes [<] in
preparation to running a reverse single shot.
Hold [Step/stop], Tap [>] De-selects single shot mode and enters stop mode.
Hold [>], Tap [<] also De-selects single shot and enters Bounce mode.
When finished, press [select] (to de-select it). The display asks if you want to save the changes.
Press [yes] to update the chase memory or press [no] to retain the original memory. In both cases,
the changes that you have made are retained on the playback until a different chase or a scene is
loaded.
MODE DESCRIPTIONS
NORMAL: A conventional chase that steps from one step to the next and when it
reaches the last step it loops around to the beginning and repeats the steps in the same order.
BOUNCE: The chase runs but automatically changes direction when it reaches
the last or first step. In this manner, it continuously “bounces” from end to end.
The indicators in the “>“ (forward) button and the “<“ (reverse) button indicate bounce mode as
each only flashes (at the chase rate), when the chase runs in its indicated direction.
SINGLE SHOT: The chase is normally stopped. When it is started, it will run through
its recorded steps once in the direction in which it is started. It will then stop and wait until it is
manually started again in either direction.
Hint: When recording a chase that is to be run as “Single Shot”, record the first and last steps with no
channels on (a blackout). This allows the chase Playback to be kept faded up with no output
appearing from the chase.
CROSSFADE
Traditionally, chases will snap (instantly switch) from step to step but in the maXim you may also
elect to record a CROSSFADE time for the chase so that the chase will crossfade from step to
step. The crossfade is recorded as a percentage of the chase rate.
For example, if the chase rate is set at 60 BPM (which is one step per second), then with crossfade
set at 0% (that is, no fade), the chase will wait for one second, then snap to the next step. None
(0%) of the available rate time will be used for crossfading.
If the crossfade is set to 50%, then the chase will perform a 0.5 second crossfade to the next step,
wait for 0.5 seconds and then perform the next crossfade. That is, 50% of the Rate time is used to
perform a crossfade and 50% of the Rate time is spent waiting before starting the next crossfade.