Term Button Denition
Pattern Chain
A cyclic set of Patterns played continuously one after
the other.
Pattern memory
Where a Pattern is stored; there are eight per track in
each Session.
Patterns View Patterns
This View displays the eight Pattern memories per
track, and allows their selection individually or as a
Pattern Chain, deletion and duplication.
Performance Pad The grid pads used to enter synth notes or drum hits.
Playback Cursor
In playback, the white pad which moves through the
pattern display, indicating which step is currently
being played. Changes to red in Record Mode.
Playback Mode
Circuit’s operating mode with the sequencer running;
the Play button will be lit bright green.
Record Mode
Circuit’s operating mode when synth notes can be
added to the Pattern, or when adjustments using the
Macro controls can be saved. The Record button will
be lit bright red.
Scale View Scales
Allows the user to select one of 16 musical scales for
the synth and also to transpose the scales.
Session
A set of all necessary data for full playback of all
tracks, including Patterns, Sequences, automation
data, etc. Up to 32 Sessions can be saved in ash
memory.
Session View Sessions The View used to save and load Sessions
Setup Page Allows control of MIDI clock and TX / RX settings.
Normal Circuit operation is suspended while Setup
Page is open.
Sidechain Sidechain A method of allowing the hits of the Drum 1 track to
modify the dynamics of Synth notes.
Step Each Pattern is divided into Steps; Drum Patterns
always have 16 Steps, while Synths may have fewer.
STEP buttons Collective name for the button group comprising the
Note, Velocity, and Gate buttons.
Stop Mode Circuit’s operating mode when the sequencer is not
running.
Track One of the 6 instruments in a Session: Synth 1, Synth
2, Drum 1, Drum 2, Drum 3, Drum 4.
Velocity View Velocity Allows editing of the velocity of a step.
View One of various ways the 32 grid pads can be used to
display information and allow user interaction.