This red step had a note associated
with it before the pattern was
shortened to 12 steps
Steps 13 to 16 are
now disabled
Pattern length display
One step pad blinks
blue/white; this is the
step whose Gate value
is displayed
When this pattern plays it will now only be 12 steps long; any synth notes or drum hits that were
associated with Steps 13 to 16 will not be played, and the pattern will restart at Step 1 after
Step 12. As an example, consider what happens if the synth pattern has been shortened to 12
steps while the drum tracks continue to play a 16-step pattern. The effect will be that step 1 of
the synth pattern will occur at a different point relative to the drum track on three successive
drum patterns, as illustrated below:
4
48
444036
32
282420
16
128
0
Drums
Synth
Synth pattern (12 steps) Synth pattern (12 steps)
Drum pattern (16 steps)Drum pattern (16 steps)
Synth pattern (12 steps)
Drum pattern (16 steps)
Synth pattern (12 steps)
Pattern repeats after 48 steps
Thus the pattern will repeat in full every 48 steps, because 3 x 16 = 48 and 4 x 12 = 48; you’ll
hear four repetitions of the 12-step synth pattern for every three repetitions of the 16-step drum
pattern. This is a very simple example, and obviously if you enter other lengths – particularly
odd numbers – and also vary the length of one or both drum tracks, you’ll nd patterns that take
a long time before they repeat. And it gets more interesting still when your patterns are part of a
chained sequence.