10
Overview
Components of the sounds
TONE
A “tone” is the smallest unit of sound on this instrument.
A tone consists of the combination of sound engine and eects 
(MFX+EQ). Use the tone category buttons [1]–[16] to select tones by 
their category.
Sound Generator Sound Generator
MFX MFXEQ EQ
PRESET TONE USER TONE
You can edit a tone and then save it as a user memory.
Some tones are “drum kits” which provide a collection of percussion 
instrument sounds.
In a drum kit, dierent percussion instrument sounds are heard 
depending on the key (note number) that you play.
PART
This is a container for playing a tone.
You can assign a tone to each part and play it. For each part, you can 
specify whether it is connected to the keyboard, and make settings 
such as its key range, volume, pan, and controller reception.
There are 8 parts; by combining parts you can create sounds that 
consist of multiple tones, or create foundational performance (sound) 
settings for each song. The drum kit is assigned to part 8 (part R).
You can also use specic parts to control an external sound module 
(EXTERNAL) instead of the internal sound engine.
PART R
TONE
Level, Pan, 
Key Range, 
etc.
INT
PART 1
Level, Pan, 
Key Range, 
etc.
EXT
MIDI
USB
MFX
EQ
SCENE
A scene stores the entire state of your favorite performance settings, 
including settings for each part (such as tone, MFX and volume), 
settings common to all parts (such as IFX, chorus/delay and reverb), 
and sequence data for each part.
You can store an idea for a song or phrase as a scene, and manage 
scenes by switching them for each song.
You can freely recall saved scenes in the top screen that appears after 
startup (p. 49).
PART R
SCENE
REVIFX
ARPEGGIO CHORD
CHO
INT EXT
PART 1
EQ
MFX
EQ