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Roland JUNO-D6 - Deleting a Sample that was Imported; Optimizing the Sample Storage Area; Editing a Sample

Roland JUNO-D6
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26
Importing and playing samples (sample import)
Deleting a sample that was imported
1. Press the [MENU] button.
The MENU screen appears.
2. Move the cursor to “SAMPLE” and press the [ENTER]
button.
The SAMPLE menu screen appears.
3. Move the cursor to “DELETE” and press the [ENTER]
button.
The SAMPLE DELETE screen appears.
4. Move the cursor to the sample you want to delete
and press the [ENTER] button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
5. Move the cursor to “OK” and press the [ENTER]
button.
The sample is deleted.
MEMO
¹ Deleting a sample causes some or all sounds made by the scenes,
tones or drum kits that use that deleted sample to no longer play,
partially or completely.
¹ We recommend that you back up any important data to a USB
ash drive or to your computer (p. 53).
Optimizing the sample storage area
As samples are added and then deleted, the free space in memory
can become fragmented, which may eventually make it impossible to
add more samples.
You can make the sample storage area work better by optimizing the
memory.
1. On the SAMPLE DELETE screen, press the [4]
(OPTIMIZE) button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
2. Move the cursor to “OK” and press the [ENTER]
button.
This optimizes the sample storage area.
NOTE
Never turn o the power while the screen indicates “Processing....
Editing a sample
1. Press the [MENU] button.
The MENU screen appears.
2. Move the cursor to “SAMPLE” and press the [ENTER]
button.
The SAMPLE menu screen appears.
3. Move the cursor to “EDIT and press the [ENTER]
button.
The user sample selection screen appears.
4. Move the cursor to the sample that you want to edit
and press the [ENTER] button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
5.
Move the cursor to “OK” and press the [ENTER]
button.
This initializes the scene in the temporary area.
MEMO
The sample to be edited is set to part 1 of the scene in the
temporary area. You can adjust the parameters of the samples
while playing them on the keyboard.
6. Move the cursor to select the parameter that you
want to edit, and use the value dial to edit the
value.
MEMO
You can congure the detailed settings for a sample, such as
the sample’s loop point and the original key. See “SAMPLE
parameters” in the “Parameter Guide (Roland website) for details.
7. To save the settings for a sample you’ve edited,
press the [WRITE] button on the SAMPLE EDIT
screen.
8. Input the name of the user sample to save, and
press the [ENTER] button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
9. Move the cursor to WRITE” and press the [ENTER]
button.
MEMO
By writing the scene (p. 32) after exiting the SAMPLE EDIT
screen, you can save the scene for which the sample can be
played.

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