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19
Velocity curve
1
MAX
127
1
8
6
5
4
3
2
7
9
MIDI Velocity
Velocity
eect
1 (Heavy), 2, 3: ese are for heavy playing; most of the variation occurs in the upper velocity range.
4 (Normal): is is the default.
5, 6: ese are for lighter playing.
7: is is for very light playing, at the expense of control in the middle of the range.
8 (Light): is curve produces the most uniform output, for when velocity sensitivity is not desired.
9 (Wide): is curve is designed for the heavier touch of weighted keyboards.
Aftertouch Curve
[1 (Heavy), 2, 3 (Normal), 4, 5(Light), 6 (24-step), 7 (12-step), 8 (Random)]
is setting controls how the sounds respond to variations in pressure applied to the keyboard while playing a note
(aertouch). Choose the curve that is most appropriate for your controller, playing strength and style.
Aftertouch curve
1
27
3
4
5
7
2
6
8 (Random)
MAX
MIDI Aftertouch
Aftertouch
eect
1 (Heavy), 2: ese are for heavy playing; most of the variation occurs with stronger pressure.
3 (Normal): is is the default.
4, 5 (Light): ese produce changes even with light pressure.
6 (24-step), 7 (12-step): ese curves result in 24 or 12 steps, respectively. If Aertouch is modulating pitch with an
intensity of one octave, 7 (12-step) lets you use Aertouch to play a chromatic scale. (For similar results, you could also
use a Mod Processor set to Quantize.)
8 (Random): is is a random curve. Use this to create special eects, or for applying unpredictable modulation.