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Korg modwave native - Kaoss Launch

Korg modwave native
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Kaoss Physics
64
Lag Time
[0 msec...10 sec]
is controls a set of lag lters which smooth out the modulation values generated by Kaoss Physics. 0 msec is the
default; the modulation values directly represent the movement of the ball.
Higher values create increasingly gentle transitions between values, smoothing out abrupt changes. Note: Lag Time
aects only the modulation outputs, rather than the motion of the ball.
Edge Bounce
[O, On]
O: is removes the walls entirely, so that the surface wraps around to the opposite edges like a vintage arcade game.
On: e ball bounces o of the four walls as specied below.
(Edge Bounce) Top/Bottom/Left/Right
[-100...+100]
ese four parameters control what happens when the ball hits each of the walls. ey only apply if Edge Bounce is On.
Negative values slow down the ball, as if the wall was padded. Positive values accelerate the ball, like bumpers in a
pinball machine.
Kaoss Launch
is lets you launch the ball automatically using a trigger source. For instance, triggering via Gate + Damper will launch
the ball whenever you play a new phrase on the keyboard. You can control the start point, direction, and force of the
launch.
Start Position X
[0...50...100]
Sets the start point of the launch on the X axis. 50 is the center; 0 is the le side, and 100 is the right.
(Start Position) Y
[0...50...100]
Sets the start point of the launch on the Y axis. 50 is the center; 0 is the bottom, and 100 is the top.
Direction
[0...360°]
is controls the angle of the launch. (and 360°) is straight to the right, 90° is straight up, 180° is straight to the le,
and 270° is straight down.
Force
[0...100]
is controls the initial speed of the ball.
Trigger Source
[List of modulation sources]
is selects a source to trigger the launch. Try using Gate + Damper. Note that since there is a single Kaoss Physics
generator for the entire Performance, per-voice sources such as Envelopes and LFOs cannot be used as triggers.
Trigger Threshold
[–100%...+100%]
is sets the modulation level which will trigger the launch. With Gate + Damper as the source, use a positive value of
50%.
When the threshold is positive (or 0), the launch triggers when passing through the threshold moving upwards. In
other words, if the value has been below the reshold, and then changes so that it is equal to or greater than the
reshold, the ball is launched.
When the threshold is negative, the launch triggers when passing through the threshold moving downwards. In other
words, if the value has been above the reshold, and then changes so that it is equal to or below the reshold, the ball
is launched.

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