Motion Sequencing 2.0
40
Note Advance
When this is On, each note played will increment the Start Step by one. Try using this with the Arpeggiator!
Random Order
When this is On, the Steps will play in a dierent order every time the loop repeats.
To understand how Random Order works, imagine that each Step is on a note-card. Each time the loop plays, or
whenever the Loop Start or Loop End changes, the note-cards from the Loop Start through the Loop End are shued
and assigned to new numbers (A1, A2, etc.). Steps before the Loop Start and aer the Loop End are ignored.
Step Probability
Each individual Step has a Probability setting, from 0% to 100%. is controls how likely the Step is to play. As with
most Step parameters, Probability can be modulated; for instance, moving a Mod Knob might make some Steps more
likely to occur, and other steps less likely to occur.
If a Step has less than 100% Probability and loses the roll of the dice, as it were, it is skipped. (See note about the Timing
Lane, below.) Since the Motion Sequence is generated in real-time, we need to avoid a situation in which we repeatedly
roll the dice, lose the throw, and roll again and again; eventually, we need to make some sound! So, if two Steps in a row
are skipped, the third Step always is played—even if its probability is 0%.
Timing Lane probability
e Timing Lane works slightly dierently regarding probability: “skipped” Steps are absorbed into the previous Step.
For instance, if A1 and A2 are both 16th notes, and A2 is skipped due to probability, A1 becomes an 8th note. is
maintains the overall length of the rhythm.
Master Lane
When Use Master is On, the Master Lane restarts all of the other Lanes aer either a specied number of beats or
elapsed time, depending on the Timing Lane’s Temp o On/O setting. You can use this to create regularly repeating
patterns, even if the dierent Lanes all have irregular loop lengths. Unlike other Lanes, Master has no steps, so the
standard Lane controls don’t apply.
Use Master
[O, On]
is parameter is stored in the Motion Sequence, as opposed to the Lane.
O: e Master Lane is disabled.
On: e Master Lane is enabled, and restarts other Lanes as described above.
Loop Duration
[TEMPO O: 0.0013…120.0000 seconds]
[TEMPO On: 32nd-note triplet…2x breve]
If Timing Lane Temp o is O, you can set the length of the Master Lane loop in seconds.
If Timing Lane Temp o is On, this sets the basic length of the Master Lane, relative to the system tempo.
x (Multiply Base Note by…)
[1…32]
is appears only if Tempo is On. It multiplies the length of the Base Note. For instance, if the Base Note is set to a
whole note, and Times is set to 3, the Master Lane will reset every three whole notes.
Timing Lane
is Lane controls the Step durations, creating rhythms or smooth, evolving sounds.
Timing Lane
Preset, Loop Start, Loop End, Loop Mode, Repeats, Note Advance
See “Standard Lane Controls” on page 39.