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21
CC Assign
Kaoss Physics (Kaoss Physics MIDI Control)
[18-20, 105-110; 18-20, 114-119; 102-110; 111-119]
You can control Kaoss Physics from the x/y pad of a modwave keyboard running soware version 1.1.2 or later. Make
sure that the modwave’s Kaoss Physics setting, on the MIDI CC Assign page, matches the setting here! Note that
the hardware has an additional option to use SysEx, which is not supported by modwave native (since DAWs don’t
generally pass SysEx messages to plug-ins). MIDI control works similarly to plug-in automation; for more information,
see “Kaoss Physics automation” on page 61.
18-20, 105-110: is is the default. See the chart below for specic CC assignments.
18-20, 114-119; 102-110; 111-119: ese are alternative CC assignments, in case the default conicts with other MIDI
gear.
18-19 + SysEx: is is the old combination of CCs and SysEx, for compatibility with old sequencer data.
Kaoss Physics CC Assignments
18-20, 105-110 18-20, 114-119 102-110 111-119
X Position MSB 18 18 102 111
Y Position MSB 19 19 103 112
Touched On/O 20 20 104 113
X Position LSB 105 114 105 114
Y Position LSB 106 115 106 115
X Velocity MSB 107 116 107 116
X Velocity LSB 108 117 108 117
Y Velocity MSB 109 118 109 118
Y Velocity LSB 110 119 110 119
Scale Select and Mod Knob 1-4
You can control Scale Select and each Mod Knob directly from MIDI CCs. Unlike normal modulation, this works by
directly editing the Scale Select parameter and the Mod Knob values, and any changes will be saved with the sound. To
modulate a parameter with variable intensity, and without causing edits to the sound, use modulation instead. For Mod
Knobs, you can use MIDI Learn to assign the CCs; see “MIDI Learn” on page 14.
Function Default CC assignment
Scale Select 9
Mod Knobs 1…4 24…27
Defaults
Pressing the Defaults button resets the CC assignments to the defaults, as shown above.
Copy and Paste
ese buttons let you copy and paste the CC assignments between plug-in instances.
Graphics Mode (macOS only)
[Core Graphics, Open GL]
is appears only on macOS. It selects the method used for graphics rendering, which can signicantly aect both CPU
and GPU usage. Generally speaking, Core Graphics is recommended for Apple Silicon-based hardware (such as M1 and
M2 processors), and Open GL is recommended for Intel-based hardware.
All instances of modwave native must be re-loaded before changes take eect; a reliable way to do this is to restart your
DAW.
Core Graphics: Graphics rendering will use Core Graphics. Recommended for Apple Silicon-based hardware.
Open GL: Graphics rendering will use Open GL. Recommended for Intel-based hardware.