▪ Sound level: The first Plug-in slot is the only slot that can contain a sound source (e.g., a
(Sampler, Drumsynth, Native Instruments or External Instrument) or an effect. The other
Plug-in slots can only contain effects (Internal, Native Instruments or External).
▪ Group level: Each Group also offers slots for effects that will process all Sounds of that
Group together.
▪ Master level: There are additional slots for effects that will process the overall audio of your
Project before it is sent to the master output.
If you use an effect plug-in in the first slot of a Sound, you will find this Sound slot as a
bussing point for other signals in MASCHINE. For detailed information on this, please
refer to the Manual.
6.1.2 Loading an Effect into a Plug-in List
Now try to further shape your “Analovue” bass line by fattening its low frequency content while
enhancing its overall warmth. For this, you will use one of the Internal Plug-in effects included
with MASCHINE: the Saturator.
In MASCHINE, there are two different ways to load Plug-ins into the Plug-in List:
▪ Using the Browser: You have already used the Browser to load Projects, Groups, Samples,
and Plug-ins. Similarly, you can use it to search for plug-in effects.
▪ Using the Plug-in menu: You can also choose the desired Plug-in directly from the Plug-in
slot itself via the Plug-in menu.
Note that these methods work for the Sound, Group and Master level.
The difference between the two methods of loading an effect is that the Browser allows
you to find effect presets (from the factory library or user-created), while the Plug-in
menu allows you to load effects in their default state.
Since you should be familiar with the Browser (if not, check for example section Loading a
Drum Kit from the Factory Library, Selecting another Snare Sample, Browsing the MASSIVE
Presets…), you will use the Plug-in menu method of loading effects.
Applying Effects
Loading Effects
MASCHINE - Getting Started - 88