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21 −4 GENERALPRECAUTIONSREGARDINGNETWORKPLAY
● Whensettingupmachinesfornetworkplay,settingssuchasthe
game'sdifficultylevelwillbederivedfromthemachinewhose
"NUMBER"issetto"1".Ifsettingsonmachine"1"arechanged,the
othermachineswillhavetheirsettingschangedaccordingly.On
machinesotherthan"1",settingsderivedfrommachine"1"willnotbe
displayedonscreenandcannotbechanged.
● Shouldanetworkconnectionfailduringnetworkplay,gameplaywillbe
suspendedandtheNetworkErrorScreenwillbedisplayed.
● IfoneoftheunitsattachedfornetworkplayentersTestMode,the
otherunitwilldisplaythesameTestModeScreen.
● Evenwhenunitsareconnectedfornetworkplay,eachseat,each
gamemaybegivendifferentcostsettings.Incorrectcostsettingsmay
causebudgetbalancingproblems.
Notethatwhen2ormoremachinesarelinkedtogetherfornetworkplay,somefunctionsare
differentthanforstand-alonemachines.
WheneverTestmodeisusedonamachinelinkedfornetworkplay,allmachinesconnectedto
thenetworkwilldisplaythenetworktestscreen.Whenpatronsareengagedinnetworkplay,do
notenterTestmodeonanyofthemachinesinthenetwork,evenifthemachineisnotinuse.
However,machineswhoseGROUPsettingisdifferentfromthatofthemachineenteringTest
modewillnotbeaffected.