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AudioArts Engineering D-16 - Control Display; Control Level Control; CUE Level Control; Headphone Level Control

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page 9 – 12
D-16 / Feb 2003
OPERATION
If you don’t hit the ENTER BUTTON or move the SELECT KNOB for
ten seconds the select process will terminate, leaving the selection for the
phone section unchanged.
CONTROL Display
The four character CONTROL DISPLAY shows the source that is
selected for monitoring in the Control Room.
CONTROL Level Control
The CONTROL LEVEL CONTROL determines the overall loudness of
the signal being monitored as it appears in the Control Room speakers. As the
control is turned clockwise, the loudness increases up to a maximum at the
limit of mechanical rotation. To decrease the loudness, turn the control in a
counterclockwise direction.
NOTE: If the Control Room is muted and you turn the level control all the
way up, then remove the condition that has the Control Room muted, the
sound in the Control Room speakers will suddenly be VERY LOUD!
CUE Level Control
The CUE LEVEL CONTROL determines the overall loudness of the cue
signal as it appears in the console’s cue speaker (located behind the grill in
the METERBRIDGE).
Like the Control Room speakers, the cue speaker also has the potential for
feedback. To avoid this situation, operator mics that mute the Control Room
will also mute the cue speaker.
NOTE: If cue is muted and you turn the level control all the way up, then
remove the condition that has the cue muted, the sound in the cue speaker
will suddenly be VERY LOUD!
Headphone Level Control
The HEADPHONE (HDPN) LEVEL CONTROL determines the overall
loudness of the headphone output signal.
The headphone output signal appears at the HEADPHONE JACK,
located beneath the armrest near the right side of the console. The jack is
provided as a place to plug in user-supplied stereo headphones having an
impedance of 60
(ohms) or higher.
CUE Interrupt
The installer may have set up the system so that, whenever cue is
activated, the cue audio will replace the normal audio in the Control Room
speakers. The installer may also have set up the system so that, whenever cue
is activated, the cue audio will replace the normal audio in the headphones.
It may be that both interrupts have been set up. In the case of a cue interrupt,
if there is no audio on the cue bus (for example, a channel with a currently
!
Using headphones with an im-
pedance of less than 60, or
using mono headphones, may
result in loss of headphone
and cue speaker audio. Power
cycling the console (turning
the console off, waiting sev-
eral seconds, then turning the
console back on) may be nec-
essary to recover the head-
phone and cue speaker au-
dio. Prolonged use of head-
phones less than 60, or
mono headphones, may re-
sult in internal circuitry dam-
age that will not be covered
under warranty.

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