RADIO COMMUNICATIONS AND MESSAGES
Player requests the
bearing and range to
the nearest friendly
airfield.
"(a), (b), Home bearing (x)(x)
for (y)(y)(y)," where (a) is the
player's callsign, (b) is AWACS
callsign, (x)(x) is the bearing to the
airfield in degrees, and (y)(y)(y) is
the range in miles or kilometers
depending on American or Russian
AWACS.
Player requests the
bearing and range to
the nearest friendly
tanker aircraft.
"(a), (b), Tanker bearing
(x)(x) for (y)(y)(y)," where (a)
is the player's callsign, (b) is
AWACS callsign, (x)(x) is the
bearing to the airfield in degrees,
and (y)(y)(y) is the range in miles
or kilometers depending on
American or Russian AWACS.
If no friendly tanker is present in
the mission, then: "(a), (b), No
tanker available"
Player requests the
bearing, range,
altitude and aspect of
the all enemy aircraft
in zone.
If AWACS/GCI has contact with a
enemy aircraft: "(a), (b), bandits
bearing (x)(x) for (y)(y)(y).
(c) (d)," where (a) is the callsign
of the player, (b) is AWACS
callsign, (x)(x) is the bearing to the
threat in degrees, (y)(y)(y) is the
range to the threat in miles if
AWACS is western or kilometers if
AWACS is Russian, (c) is the
altitude of the contact, and (d) is
the aspect of the contact.
If AWACS/GCI does not have
contact with any enemy aircraft:
"(a), (b), clean"
Player asks tower
permission to taxi to
runway.
ATC will always respond "(a),
Tower, Cleared to taxi to
runway (x)(x)," where (a) is the
callsign of the player and (x)(x) is
the heading number of the
runway.