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Fractal FM3 - Program Change Mapping; Transmitting MIDI with Scenes; Scene Levels

Fractal FM3
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53
6 SCENES & CHANNELS
PROGRAM CHANGE MAPPING
Another way to select Scenes via MIDI is using PC Mapping, which allows a single incoming MIDI Program
Change (PC) message to select your choice of both Preset and Scene. This is a popular option in cases where
a connected MIDI foot controller lacks the sophistication to transmit the MIDI messages required for scene
selection.
The PC Mapping parameter on the General page of the MIDI/Remote menu under SETUP must be enabled for
custom mapping to be in effect. With this option set to “ON”, an internal table re-maps each incoming MIDI
Program Change message so it can load your choice of preset and scene. The map is limited to 128 entries so
MIDI BANK SELECT messages are ignored while PC Mapping is enabled.
With PC Mapping option set to “OFF”, MIDI Program Changes load presets on a 1:1 basis and Bank Select
commands are processed as usual as per “MIDI Reference Tables” on p. 115.
BUILDING THE MAP
The mapping table is on the Mapping page of the MIDI/Remote menu under SETUP.
To use it, follow this simple process:
1. NAV to the row for whichever Program Change message you want to re-map.
2. Use the B knob to set the desired value for Map to Preset.
This is the preset that will load when the selected Program Change message is received.
3. Use the C knob to set the desired value for Map to Scene. You can choose a scene by its number, or select
AS SAVED” to load the default scene saved in your preset. (see p. 51 for more on Default Scene).
4. Repeat steps 2 through 4 for any remaining Program Change messages you wish to remap.
5. EXIT when nished. You do not need to store settings in the SETUP menu.
The custom map parameters remain intact but not active when if you switch PC Mapping Off.
TRANSMITTING MIDI WITH SCENES
The Scene MIDI Block allows each scene can to transmit up to eight MIDI messages.
See “The Fractal Audio Blocks Guide” on p. 17 for more on this block.
SCENE LEVELS
Each of the Output blocks includes eight parameters that allow you to cut or boost the level for any scene. Using
these adjustments is a quick way to balance or boost scene levels when other level options are not available.

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