Setup Mode and the Setup Editor
Continuous Controller Parameters
7-27
Curve (Curv)
This lets you taper the controller response. The default setting is Linear, which means that the 
response follows a straight line as you move the controller.
Expand produces a curve that is less steep than the linear curve at keystrike velocities below 64, 
and steeper than the linear curve at keystrike velocities above 64. In other words, when youÕre 
playing softly, youÕll notice velocity differences less than with a linear curve, while when youÕre 
playing hard, youÕll notice velocity differences more.
Compress produces a velocity curve that is the opposite of the expanded curveÑthat is, youÕll 
notice velocity differences more when youÕre playing softly than when youÕre playing hard.
Crossfade (Xfade) is designed to be used in tandem with the Reverse Crossfade curve, enabling 
you to perform smooth crossfades between different programs.
Bump tapers velocity response to resemble a bell-curve, making its response greatest at medium 
strike velocity, and progressively weaker as strike velocity increases or diminishes. If you start 
playing softly, then progressively louder, the response will increase from 1 to 64; if you keep 
playing harder, the sound will get softer.
The next Þve curves are Reverse Linear (rLin), Reverse Expand (rExp), Reverse Compress 
(rCmp), Reverse Crossfade (rXfd), and Reverse Bump (rBmp). These taper controller response 
in reverse of the Þrst Þve curves. For example, Reverse LinearÕs response is such that moving 
the pitch wheel forward decrease pitch, moving it back will increase pitch, and so on. As with 
velocity, the reverse curves offer you a quick way to achieve negative scaling of physical 
controller response.
To get an idea of how these curves affect controller response, refer to the Velocity Curve charts, 
which begin on page 7-14.
Entry (Ent) and Exit Values
Entry value allows you to specify an initial value for a controller in a setup that will be sent 
whenever you select that setup. For example, if you want to make sure that all of the modulation 
in a zone is turned off when you select a setup, assign a physical controller to a destination of 
MIDI 01 (MWheel) and set Entry Value to 0.
Entry values ignore the current position of the physical controller when the setup is selected. In 
fact, if the physical controller is above or below the entry value when the setup is selected 
(which it often is), moving the controller will have no effect until it is past its entry value. In the 
modulation example above, moving the assigned controller wonÕt turn on any modulation until 
itÕs pushed all the way down, and then up again.
An entry value of None is quite different from a value of 0. None means that there will be no 
initial controller command when the setup is selected, and any subsequent movement of the 
physical controller will be effective.
Exit Value tells the K2600 to send a value for that controller whenever you leave the setup, either 
by selecting another setup or by selecting a different mode altogether. It can be very useful when 
a controller is doing something to the sound, and you donÕt want that effect to continue after 
you leave the setup. For example, if you want to make sure a zoneÕs pitch returns to normal 
whenever you leave a setup, you would set Exit Value to 64 for any controller whose Destination 
parameter is set to BendUp. Again, None means no command is sent.