Editing Conventions
Saving and Naming
5-3
change numbers (when youÕre using the Extended or Kurzweil Program Change formatÑsee 
Program Change Formats on page 10-11).
The object type and ID enable you to store hundreds of objects without losing track of them, and 
also to load Þles from disk without having to replace Þles youÕve already loaded. See Memory 
Banks on page 5-6 for more information on object type and ID.
Saving and Naming
When youÕve edited an object to your satisfaction, youÕll want to store it in RAM. ThereÕs a 
standard procedure for saving and naming, which applies to all objects.
You can press the Save soft button, of course, but itÕs easier to press the Exit button, which 
means ÒI want to leave the current editor.Ó If you havenÕt actually changed anything while in 
the editor, youÕll simply exit to the mode you started from. If you have made changes, however, 
the K2600 will ask you if you want to save those changes. This is the Þrst Save dialog. A dialog is 
any display that asks a question that you need to answer before the K2600 can proceed.
The following diagram shows the Save dialog for the Program Editor. The top line tells you that 
you got to this dialog by pressing Exit. If you had pressed the Save soft button instead of Exit, 
youÕd see Save in the top line, instead of Exit. If you were in another editor, the top line would 
indicate that as well.
EditProgram:Exit||||||||||||||||||||||||
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Save|changes|to|Righteous|Piano?||||||||
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||||||||||||||Rename|Cancel|Yes||||No|||
The best way through this process is to press the Rename soft button. This takes you 
immediately to the naming dialog, where you assign a name to the object youÕre saving. You 
havenÕt saved yet, but youÕll be able to after youÕve named the program.
EditProgram:Rename|||||||<>KbdNaming:Off
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Program|Name:|||Righteous|Piano|||||||||
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Delete|Insert||<<<||||>>>||||OK|||Cancel
Like the Save dialog, the top line identiÞes the current editor and function, and also indicates 
whether the keyboard naming feature is enabled (see Keyboard Naming on page 5-5).
The cursor underlines the currently selected character. Press the <<< or >>> soft buttons to 
move the cursor without changing characters. Press an alphanumeric button one or more times 
to enter a character above the cursor. The characters that correspond to the alphanumeric 
buttons are labeled under each button. If the character that appears is not the one you want,