Disk Mode
Saving Files
13-29
want to delete it, add it to a macro, move it to a different directory, open it (if it is a .K26 or a 
.MAC Þle), etc.
Auditioning Objects in RAM
When deciding which individual objects to save, it can be difÞcult to know if you are selecting 
the correct ones. This is especially true if many objects have similar or identical names, or if the 
names of the objects are not descriptive enough to know what they are. The K2600 has a feature 
that allows auditioning of samples, keymaps, programs, and songs right from the Save Object 
dialog (as well as all of the other object utility dialogs that are discussed later). To activate this 
feature, scroll to an object of an appropriate type to be auditioned, and press either the Left or 
Right cursor button. The display will blink, and the objects can now be heard as follows:
Samples play at their root key, as well as transposed across the keyboard. Stereo 
samples will play in stereo. Auditioning samples in this way is similar to 
listening to samples from the SampleMode page in Master mode. The samples are 
auditioned using a ÒhiddenÓ program set up according to the parameters 
in Program 199 Default Program. This default program can be customized 
if needed by editing and saving a new program 199.
If you audition any sample objects, the last one that you audition will become the 
ÒpreviewÓ sample the next time you go to the SampleMode page in Master mode. 
This can be a quick way to edit the sample without having to edit a program and a 
keymap.
Keymaps are reproduced accurately, and are played according to the parameters in Program 
199 Default Program.  This default program in ROM is set up to have a 0% effects 
level (dry).  Therefore, auditioning keymaps can be a very convenient way to hear 
them isolated from the effects.
Programs play exactly as they would if they were selected from the Program-mode page.
Songs start playing when either the Left or Right cursor button is pressed, and stop 
playing when either cursor is pressed while the song is playing. The most recent 
song that is auditioned from this page become the current song (as seen on the 
Song-mode page).
Setups play exactly as they would if they were selected from the Setup-mode page.
Once auditioned, the above object types remain active on the keyboard until another object is 
auditioned, or until Cancel is pressed. If a song is being auditioned, no other objects are 
auditioned until the song audition is stopped (by pressing one of the Left or Right cursor 
buttons).
Saving Dependent Objects
When you save a Þle, you may see a prompt as part of the Save dialog that asks you whether 
you want to save dependent objects. A dependent object is simply an object thatÕs associated 
with another object. The dependent object can be stored in a different memory bankÑfor 
example, a RAM sample with ID 301 thatÕs used in a program with ID 402, or in the same bank 
as the Þle being saved. Rather than forcing you to save dependent objects separately and to keep 
track of them yourself, the K2600 gives you the option of automatically saving the dependent 
objects as part of the Þle you save. When you load the Þle again, the dependent objects will be 
loaded along with the objects to which theyÕre attached.
There are a few things to keep in mind regarding dependent objects. First, itÕs not uncommon for 
RAM samples to be dependent objects, and they can take up quite a bit of memory. If you save a 
RAM sample as a dependent object when you save a bank of programs to disk, you may create