5-2
Editing Conventions
Object Type and ID
Pressure maps Factory preset or user-programmed curves that affect the K2600Õs 
response to, and MIDI transmission of, pressure (aftertouch) values.
Intonation tables Factory preset or user-programmed tables that affect the intervals 
between the twelve notes of each octave.
Master tables The values that are set for the global control parameters on the 
Master-mode page, as well as the settings for the parameters on the 
CHANNELS page in MIDI mode, and the programs currently assigned to 
each MIDI channel.
Fader tables MIDI Controller assignments deÞned on the MIDI Faders pages.
Name tables Contains a list of dependent objects needed by the other objects in a Þle at 
the time the Þle was saved.
Macros List of disk Þles to be loaded into the K2600Õs memory at start-up time.
Object Type and ID
The K2600 stores its objects in RAM using a system of ID numbers that are generally organized 
into banks of 100. Each object is identiÞed by its object type and object ID; these make it unique. 
An objectÕs type is simply the kind of object it is, whether itÕs a program, setup, song, or 
whatever. The object ID is a number from 1 to 999 that distinguishes each object from other 
objects of the same type. For example, within the 200s bank, you can have a setup, a program, 
and a preset effect, all with ID 201; their object types distinguish them. You canÕt, however, have 
two programs with ID 201.
ROM (factory preset) objects have ID numbers in the Zeros bank (1Ð199) and the 700s bank. If 
youÕve bought the Contemporary and Orchestral ROM block options, youÕll also have ROM 
programs in the 800s and 900s bank. When you save objects that youÕve edited, the K2600 will 
ask you to assign an ID. If the original object was a ROM object, the K2600 will suggest the Þrst 
available ID, starting with 200. If the original object was a RAM object, youÕll have the option of 
saving to an unused ID, or replacing the original object.
Objects of different types can have the same ID, but objects of the same type must have different 
IDs to be kept separate. When youÕre saving an object that youÕve edited, you can assign the 
same ID to an existing object of the same type, but if you do, the new one will be written over 
the old one. For example, if you assign an ID of 1 to a program youÕve edited, the K2600 will ask 
you if you want to ÒreplaceÓ the ROM program currently stored with that ID. WeÕll discuss this 
further in Saving and Naming on page 5-3.
Many parameters have objects as their valuesÑthe VelTouch parameter on the Master-mode 
page, for example. In this case, the objectÕs ID appears in the value Þeld along with the objectÕs 
name. You can enter objects as values by entering their IDs with the alphanumeric pad. This is 
especially convenient for programs, since their ID numbers are the same as their MIDI program 
Object Type Object ID Object Name
Program 201 Hot Keys
Setup 404 Silicon Bebop
Velocity Map 1 Linear
Sample 3 Hey Moe