6-26
Program Mode and the Program Editor
The KEYMAP Page
Playback Mode
This gives you numerous options for manipulating the samples in the current layer as you 
trigger them. Normal leaves the samples unaffected, while Reverse plays them in reverse. At a 
value of Reverse, the samples will continue to loop as long as notes are sustained. To play them 
just once in reverse, you would adjust the length of the layerÕs amplitude envelope (explained 
later in this chapter). BiDirect (bidirectional) causes the samples to loop inÞnitely, alternating 
between normal and reversed playback. Noise replaces the samples with a white noise 
generator.
KDS In 1 through KDS In 8 are for use if you have the digital I/O option, in which case you can 
use an external digital signal to the layerÕs sample. This signal then gets processed by the layersÕ 
DSP algorithm and sent to the layerÕs output. Using this value disables most of the other 
KEYMAP-page parameters for the layer.
Using the KDS inputs bypasses the PITCH page in the current program, so nothing on the 
PITCH page has an effect. If the current program uses a natural amplitude envelope, the signal 
at the KDS In uses the current keymapÕs amplitude envelope and volume adjust parameters.
Alternative Switch (AltControl and AltMethod)
You can assign a control source to change the sound by using an alternative start point or 
alternative end point for the current keymap. Whether it is an alternative start or alternative end 
depends on the position of the Alt parameter for the sample (set in the Sample Editor). When set 
before the end point, it is used as an alternative start (the Alt point can be before or after the 
normal Start point). When set after the end it is used as an alt end.
Use the AltControl parameter to specify a control source that will cause the sample to begin or 
end at the Alt point. Then use the AltMethod parameter to choose between switched and 
continuous calculation of the Alt point. If the value of AltMethod is Switched, the K2600 will 
use the Alt point when the relevant control source is at a value greater than 64 at Note Start. If 
AltMethod is Continuous, the Alt point will vary depending on the value of the relevant control 
source at Note Start.
As an example, suppose youÕre editing a two-second sample. YouÕve set the Start point at 0.000, 
and the Alt point at 1.000 (this is done on the TRIM page in the Sample Editor). Now you return 
to the KEYMAP page in the Program Editor, and you set AltControl to MWheel. If you set 
AltMethod to Switched, the sample will begin at the 1-second point if the Mod Wheel is at least 
halfway up at Note Start. If you set AltMethod to Continuous, the K2600 will interpolate the 
sampleÕs starting point based on the position of the Mod Wheel. If the Mod Wheel is halfway up 
(64) at Note Start, the sample will begin at the half-second point. If the Mod Wheel is 75% up 
(96), the sample will begin at the .75-second point, and so on.
Emulating Legato Play
If you place the Alt point after the initial attack transients of the sample, then you can use the Alt 
Switch to emulate legato playing in an acoustic instrument. As an example, set Keymap to 
14 Flute. Now set the AltControl parameter to Chan St (Channel State). Now if you play notes 
separately, the initial breathy chiff will be heard. But if you play the notes legato (connecting 
them smoothly), the Alt point is used and you do not hear the chiff. This is because the Chan St 
is turned on as long as any note is being held. Most of the K2600Õs ROM samples have their Alt 
points set for purposes of legato play. In most cases the difference in attacks is subtle, but for 
some sounds, like drums, the difference can be more noticeable.
For more information, refer to the discussion of the TRIM pageÕs Alt point on page 14-16.