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Kurzweil K2600 - Chapter 5 Editing Conventions; Introduction to Editing; Whatõs an Object

Kurzweil K2600
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Editing Conventions
Introduction to Editing
5-1
Chapter 5
Editing Conventions
Introduction to Editing
Programming (editing) the K2600 always involves three basic operations: mode selection,
navigation, and data entry.
First, select the mode that relates to the object you want to editÑa program, a setup, etc. Then
select the object you want to edit, and press the Edit button to enter the editor within that mode.
An editor contains all the parameters that deÞne the object youÕre programming.
Next, you navigate around the editorÕs page(s) with the soft buttons, and select parameters with
the cursor (arrow) buttons. When youÕve selected a parameter (its value is highlighted by the
cursor), you can change its value with one of the data entry methods. When you change a value,
youÕll normally hear its effect on the object youÕre editing. The K2600 doesnÕt actually write your
editing changes to memory until you save the object youÕre working on. It then allows you to
choose between writing over the original object, or storing the newly edited version in a new
memory location.
What’s an Object?
If youÕve been wondering what we mean by the term Òobject,Ó itÕs an expression we use for
anything that can be named, saved, deleted, or edited. HereÕs a list of all the types of objects:
Samples Digital recordings of instrumental sounds or waveforms. Samples
actually have two separate parts: the actual sample data and the sample
header information, which contains start, alternative start, loop, and end
points, as well as other information like tuning and volume.
Keymaps Collections of samples assigned to speciÞc velocity ranges and/or keys.
Programs Factory-preset or user-programmed sounds stored in ROM or RAM.
A program is one or more layers of sound, with programmable DSP
functions applied to the keymaps within each layer.
Setups Factory-preset or user-programmed MIDI performance presets consisting
of up to eight zones, each with its own program, MIDI channel, and
controller assignments, and (optionally) arpeggiation speciÞcations.
Songs Sequence Þles loaded into RAM, or MIDI data recorded in Song mode.
Studios Factory-preset or user-programmed conÞgurations of the K2600Õs
onboard digital audio effects processor.
FX presets Factory-preset or user-programmed dataÑincluding effects algorithms,
levels and balanceÑthat deÞne the nature of studios.
Quick Access banks Factory-preset or user-programmed banks of ten entries each, that store
programs and setups for single-button access in Quick Access mode.
Velocity maps Factory-preset or user-programmed curves that affect the K2600Õs
response to, and MIDI transmission of, attack velocity values.

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