11-14
Master Mode
Object Utilities
If you press Cancel while in one of the object utilities, you return to the Object Utilities page (the 
ÒSelect database function:Ó dialog pictured above). Any objects that were selected when you 
pressed Cancel will still be selected if you subsequently enter a different object utility (by 
pressing a different soft button such as Name, for example). The selections are reset when you 
exit the Object Utilities page (by pressing the Done button).
All of the features of the Save Object dialog are accessible here:
You can use the Multiple Object Selector (described on page 13-36) to select ranges of 
objects according to object types, IDs, strings in the object names, or dependent 
relationships.
You can quickly select or deselect all objects using the Left/Right cursor and Up/Down 
cursor double-presses.
You can audition any of the program, keymap, sample, or song objects by pressing either 
the Left or Right cursor button, when the desired object is highlighted. Songs will play 
until either cursor button is pressed again. To audition a program, keymap, or sample 
object, play a note on your MIDI controller (after pressing the Left or Right cursor 
button). K2600R owners also have the shortcut of holding the Cancel button, then 
pressing the alphanumeric buttons to play notes.
Move
Pressing Move from the Object Utility page takes you to the Move utility. The Move utility 
allows you to select any group of objects and move them to a different bank. If you select several 
objects of a single type, then you are allowed to set a speciÞc starting ID for the objects, of any 
number (0-999). For example, you could move a group of samples from scattered IDs to a 
continuous range of IDs starting from ID# 354.
If you move objects that are dependent objects of other objects (such as samples that are 
dependents of a particular keymaps,) the parent objects are automatically relinked to their 
dependents that have moved. What this means is that you can move any objects to any new ID 
numbers, without having to worry if your programs, keymaps or songs will still play correctly.
Moving a Single Object
If you select a single object to move, you will see a dialog similar to the Save/Replace dialog you 
see when saving any object.
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Move|Awesome|Click|to:|ID#198|||||||||||
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