Appendix C
SP2 Drum Map
The drum map defines the placement of the various percussion sounds at key locations. The
MIDI data generated by key triggering ( or MIDI note data received from the MIDI In port )
doesnotcontainanyinformationabouttimbre.Theyjustdeterminewhichnotewillsound.So,
changingadrummapwillchangethetimbreassignedtoeachkey.Simplyput,thedrummap
definestheplacementofpercussionsounds.
The SP2 supports three kinds of drum maps. Drums and percussion sounds are differently
mappedinaccordancewitheachdrummap.Thereisanadvantageinusingdifferentkindsof
drummaps.
YoucanselecteitherGeneralMIDIstyle layout (GM)orKurzweilstylelayout( KRZ) inthe
Globalmenu.Choosethelayoutthatismostsuitableforyourperformancestyle.For example,
theGeneralMIDImapisusefulforplayingbackGeneralMIDIformatMIDIfiles.
The next page shows how percussion timbres are assigned to each key in each map. The left
sidedescriptionisthemappingforwhitekeysandtherightsideisforblackkeys.
There are some keys unlabeled. For General MIDI style layout, they are not assigned to any
timbres.ForKurzweilstylelayout,theirtimbreschangeonaprogrambasis.
Panic
When you use MIDI devices, sometimes you may have MIDI note‐on commands producing
‘stuck’noteswhichdroneonandon.Inthiscase,don’t“Panic”.Pressing[KeyRange]and[Vel
Range] button will transmit All Note Off message and Reset All Controller message to shut
downthe unwantedstucknotesandsetthe SP2backtonormal.Thisiswhat“Panic”function
does
.
< Figure C-1 >
C-1