Creating Graphics 5-9
Example {G,99,A,R,G,0,0,0,"99Wire" |
Adds a graphic image identified by number 99 to volatile RAM. The graphic uses dot
measurement. The image will be placed according to the row and column parameters in the
graphic field. The imaging mode is 0 and the image is called 99Wire.
Creating Bitmap Fields
This defines one row of dots, starting at a specific row and column within the graphic image.
Each unique row of dots requires a bitmap field. A bitmap field can later be repeated by using a
duplicate field.
Syntax B,row,col,algorithm,"data" |
B1. B Bitmap Field.
B2. row Distance (in dots) from the graphic image’s bottom margin to the
bitmap line. 10 is the default.
English 0 – 1599
Metric 0 – 4061
203 Dots 0 – 3246
300 Dots 0 – 3597
B3. col Distance (in dots) from the graphic image’s left edge to the bitmap
line. 10 is the default.
English 0 – 409
Metric 0 – 1040
203 Dots 0 – 830
300 Dots 0 – 1227
B4. algorithm Coding method for bitmap data:
H Hex Representation
R Run Length Encoding
B5. “data” Character string made up of hex or run length encoding. Do not put
spaces or any other character between the numbers. Range: 0 to
2710. 2710 is the default.
Example B,39,56,H,"3FFFFFF0" |
Defines a bitmapped graphic field. The image begins 39 dots from the bottom and 56 dots from
the left edge of the graphic area. Hex representation is used.