<B·5>
REVERB
Of
sounds reaching a listener,
in
addilion
to
the
direct
sounds from the source
irself, there also can be heard
tne reverberated sounds reflected from walls,
etc,
This
effect
creates
such
reverberated
sounds.
Sets the reverb time, The longer the time set, the longer
the
reverb will linger,
I
F::~
!,J
i::
F:
E:
i
[!ECh;',i:
VALUE:
0.5-20sec
Provides selection tor the Mode the Reverb uses, A
variety
of
simulated
ambiences
are
obtained
depending
on Ihe setting,
i
F':=
i i
=-
F'
1"",
:
-:
-=
":
:::
'.C'
't'lli
r
l'-=
I I - 0...' -
-------'
VALUE: ROOM
1/213
HALL 1/2/3
PLATE 1/2
SPRING 1/2
MODE:
: ROOM
1
: ROOM 2
ROOM 3
[REVERB
MODE CHART]
EXPLANATION
Provides
a reverb wtlh the ambience
01
a live room, and bright tone control.
(Standard
decay time:
0,5'
1.2sec)
Provides the ambience
of
a room deader
than
ROOM
1,
(Standard decay time: 0.5-1 .5sec)
Provides the ambience
01
a room, Tone I
coloration is more relaxed, milder. :
(Standard decay time: 0.8- 2, 1sec) I
~------~------------------------!
I HALL 1 Provides the reverberation
wilh
clear i
'
I tone
colors,
and
the
ambience
is
a i
, concert hali, I
I (Standard decay time: 1.2' 2,5sec)
r HALL 2
I
I
I HALL 3
!
PLATE 1
I PLATE 2
SPRING 1
SPRING 2
Provides the revert:>eration
01
a concert I 3
halilhat
is somewhat deaderthan HALL
..
1 ,
[i
(Standard decay time: 1.5· 3,3sec)
Provides the ambience ot a concert hall.
Tone
coloration
is
more
relaxed,
milder.
(Standard
decay
lime:
2.2-4.5sec)
A
plate-like reverb with a clear,
emphasized upper range,
(Standard decay time: 0.7- 3.0sec)
A
plate-like
revert:>
using a so mew hal
larger plate than PLATE 1,
(Standard
decay lime:
O,B-
3.5sec)
A
revert:>
sound that emulates a
two-I
spring
revert:>
machine, Provides
the!
characteristic brightness
of
a spring I
reverb, I
(Standard decay lime: 0,5- 3.8sec) I
I
A reverb sound Ihat emulates a Ihree· I
spring
reverb machine.
Provides
smoother
reverb than SPRING
1,
(Standard decay time: 0.5· 2.8sec)
al
41